conditions
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conditions [2019/12/30 16:36] – [Frightened] andrew | conditions [2019/12/30 16:38] – [Unconscious] andrew | ||
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A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | ||
The condition ends if the Grappler is incapacitated (see the condition). | The condition ends if the Grappler is incapacitated (see the condition). | ||
- | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave | + | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. |
===== Incapacitated ===== | ===== Incapacitated ===== | ||
- | An incapacitated creature can’t take any [[actions]]. | + | An incapacitated creature can’t take any [[actions]]. They immediately end any spells or effects that require concentration. |
===== Invisible ===== | ===== Invisible ===== | ||
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The creature automatically fails Strength and Dexterity Saving Throws. | The creature automatically fails Strength and Dexterity Saving Throws. | ||
The creature has Resistance to all damage. | The creature has Resistance to all damage. | ||
- | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | + | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. Petrified spellcasters lose any spells or effects that require concentration. |
===== Poisoned ===== | ===== Poisoned ===== | ||
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A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | ||
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | ||
- | The creature has disadvantage on Dexterity | + | The creature has disadvantage on Dexterity |
===== Scarred ===== | ===== Scarred ===== | ||
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===== Unconscious ===== | ===== Unconscious ===== | ||
- | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings | + | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. |
The creature drops whatever it’s holding and falls prone. | The creature drops whatever it’s holding and falls prone. | ||
- | The creature automatically fails Strength and Dexterity | + | The creature automatically fails Strength and Dexterity |
Attack rolls against the creature have advantage. | Attack rolls against the creature have advantage. | ||
Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew