conditions
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conditions [2019/12/30 16:36] – [Frightened] andrew | conditions [2019/12/30 16:41] – andrew | ||
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A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | ||
The condition ends if the Grappler is incapacitated (see the condition). | The condition ends if the Grappler is incapacitated (see the condition). | ||
- | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave | + | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. |
===== Incapacitated ===== | ===== Incapacitated ===== | ||
- | An incapacitated creature can’t take any [[actions]]. | + | An incapacitated creature can’t take any [[actions]]. They immediately end any spells or effects that require concentration. |
===== Invisible ===== | ===== Invisible ===== | ||
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The creature automatically fails Strength and Dexterity Saving Throws. | The creature automatically fails Strength and Dexterity Saving Throws. | ||
The creature has Resistance to all damage. | The creature has Resistance to all damage. | ||
- | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | + | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. Petrified spellcasters lose any spells or effects that require concentration. |
===== Poisoned ===== | ===== Poisoned ===== | ||
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A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | ||
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | ||
- | The creature has disadvantage on Dexterity | + | The creature has disadvantage on Dexterity |
===== Scarred ===== | ===== Scarred ===== | ||
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Three scars will make the character mauled. | Three scars will make the character mauled. | ||
- | ===== Stressed | + | ===== Shaken |
- | A stressed character has one or more levels of [[stress]]. | ||
+ | Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty to attack skill | ||
+ | rolls and a -2 on further morale checks. Shaken characters who fail a morale roll are immediately | ||
+ | Panicked. | ||
- | ===== Stunned ===== | ||
- | A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. | + | ===== Sickened |
- | The creature automatically fails Strength and Dexterity Saving Throws. | + | |
- | Attack rolls against the creature have advantage. | + | |
- | ===== Unconscious | + | |
- | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings | + | The character has caught a disease. He suffers a -2 penalty to saving throws, attack skill, armor class, |
- | The creature drops whatever it’s holding | + | ability checks |
- | The creature automatically fails Strength and Dexterity Saving Throws. | + | |
- | Attack rolls against the creature have advantage. | + | |
- | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | + | |
- | ----- | ||
+ | ===== Slowed ===== | ||
+ | A slowed character moves at half speed and has his initiative phase after all other combatants. | ||
+ | ===== Staggered ===== | ||
+ | The character can only use their Active action, losing both their Move and Quick actions in the turn. | ||
+ | lasts one round. | ||
- | ===== Helpless | + | ===== Stressed |
- | A helpless | + | A stressed |
- | opponent’s mercy. A helpless target is treated as having a Dexterity | + | |
- | ranged attacks. An enemy can use a melee weapon to deliver a coup-de-grace to a helpless foe using | + | |
- | by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the | + | |
- | target. | + | |
+ | ===== Stunned ===== | ||
+ | A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. | ||
+ | The creature automatically fails Strength and Dexterity Saving Throws. | ||
+ | Attack rolls against the creature have advantage. | ||
- | ===== Panicked | + | ===== Unconscious |
- | A panicked character does nothing but run away from the source | + | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware |
- | resistance on their initiative card. If the panicked | + | The creature drops whatever it’s holding and falls prone. |
- | fight back against the source of their fear at a -2 penalty attack skill. | + | The creature |
- | ===== Paralyzed ===== | + | Attack rolls against the creature have advantage. |
+ | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | ||
- | A paralyzed character cannot attack, act, or move at all, but can take still think clearly. If a paralyzed | ||
- | character is attacked, he is hit automatically. | ||
- | ===== Petrified ===== | ||
- | A petrified character has been turned into solid stone. He cannot move, does not think and will not | ||
- | remember anything that happened while he was petrified. | ||
- | ===== Prone ===== | ||
- | A prone character lies on the ground. He needs to spend one round’s worth of movement to get up | ||
- | again. Meanwhile, he suffers a -2 armor class penalty against melee attacks, a +2 armor class bonus | ||
- | against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for | ||
- | crossbows. | ||
- | ===== Shaken ===== | ||
- | Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty to attack skill | ||
- | rolls and a -2 on further morale checks. Shaken characters who fail a morale roll are immediately | ||
- | Panicked. | ||
- | ===== Sickened ===== | ||
- | The character has caught a disease. He suffers a -2 penalty to saving throws, attack skill, armor class, | ||
- | ability checks and proficiency checks. | ||
- | ===== Slowed ===== | ||
- | A slowed character moves at half speed and has his initiative phase after all other combatants. | ||
- | ===== Staggered ===== | ||
- | The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect | ||
- | lasts one round. | ||
- | ===== Stunned ===== | ||
- | A stunned character drops everything he carries and cannot take any actions. Additionally, | ||
- | a -2 armor class penalty. | ||
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I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. | I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. | ||
+ | |||
+ | This still needs some work, but it is about 80% complete. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew