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conditions [2019/12/30 16:37] – [Petrified] andrewconditions [2019/12/30 16:41] andrew
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 A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
-The creature has disadvantage on Dexterity Saving Throws.+The creature has disadvantage on Dexterity checks.
  
 ===== Scarred ===== ===== Scarred =====
Line 166: Line 166:
 Three scars will make the character mauled. Three scars will make the character mauled.
  
-===== Stressed =====+===== Shaken =====
  
-A stressed character has one or more levels of [[stress]]. 
  
 +Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty to attack skill
 +rolls and a -2 on further morale checks. Shaken characters who fail a morale roll are immediately
 +Panicked.
  
-===== Stunned ===== 
  
-A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. +===== Sickened =====
-The creature automatically fails Strength and Dexterity Saving Throws. +
-Attack rolls against the creature have advantage. +
-===== Unconscious =====+
  
-An unconscious creature is incapacitated (see the condition)can’t move or speakand is unaware of its surroundings +The character has caught a disease. He suffers a -2 penalty to saving throwsattack skill, armor class
-The creature drops whatever it’s holding and falls prone. +ability checks and proficiency checks.
-The creature automatically fails Strength and Dexterity Saving Throws. +
-Attack rolls against the creature have advantage. +
-Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.+
  
------ 
  
  
 +===== Slowed =====
  
 +A slowed character moves at half speed and has his initiative phase after all other combatants.
 +===== Staggered =====
  
 +The character can only use their Active action, losing both their Move and Quick actions in the turn.   Unless mentioned otherwise, this effect
 +lasts one round.
  
  
-===== Helpless =====+===== Stressed =====
  
-helpless character is paralyzed, held, bound, sleeping, unconscious or otherwise completely at an +stressed character has one or more levels of [[stress]].
-opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 AC modifier) against +
-ranged attacks. An enemy can use a melee weapon to deliver a coup-de-grace to a helpless foe using +
-by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the +
-target.+
  
  
 +===== Stunned =====
  
 +A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.
 +The creature automatically fails Strength and Dexterity Saving Throws.
 +Attack rolls against the creature have advantage.
  
-===== Panicked =====+===== Unconscious =====
  
-A panicked character does nothing but run away from the source of his fear taking the path of least +An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. 
-resistance on their initiative cardIf the panicked creature is trapped and may not flee, they may +The creature drops whatever it’s holding and falls prone. 
-fight back against the source of their fear at a -2 penalty attack skill+The creature automatically fails Strength and Dexterity checks. 
-===== Paralyzed =====+Attack rolls against the creature have advantage
 +Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
  
-A paralyzed character cannot attack, act, or move at all, but can take still think clearly. If a paralyzed 
-character is attacked, he is hit automatically. 
-===== Petrified ===== 
  
-A petrified character has been turned into solid stone. He cannot move, does not think and will not 
-remember anything that happened while he was petrified. 
-===== Prone ===== 
  
-A prone character lies on the ground. He needs to spend one round’s worth of movement to get up 
-again. Meanwhile, he suffers a -2 armor class penalty against melee attacks, a +2 armor class bonus 
-against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for 
-crossbows. 
  
  
-===== Shaken ===== 
  
  
-Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty to attack skill 
-rolls and a -2 on further morale checks. Shaken characters who fail a morale roll are immediately 
-Panicked. 
-===== Sickened ===== 
  
-The character has caught a disease. He suffers a -2 penalty to saving throws, attack skill, armor class, 
-ability checks and proficiency checks. 
-===== Slowed ===== 
  
-A slowed character moves at half speed and has his initiative phase after all other combatants. 
-===== Staggered ===== 
  
-The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect 
-lasts one round. 
  
-===== Stunned ===== 
  
-A stunned character drops everything he carries and cannot take any actions. Additionally, he suffers 
-a -2 armor class penalty. 
  
  
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 I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells.  I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. 
 +
 +This still needs some work, but it is about 80% complete. 
conditions.txt · Last modified: 2020/03/12 15:10 by andrew