conditions
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conditions [2019/12/30 16:37] – [Restrained] andrew | conditions [2019/12/31 12:17] – [Design Notes] andrew | ||
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===== Asleep ===== | ===== Asleep ===== | ||
- | <del>Any character that is asleep | + | Any character that is asleep is considered to be [[# |
- | hears a loud noise or his sleep is disrupted in any other way, he will wake up, but needs one round to | + | |
- | get up and be ready to defend himself. An asleep character | + | |
- | Prone.</ | + | |
===== Blinded ===== | ===== Blinded ===== | ||
A blinded creature can’t see and automatically fails any ability check that requires sight. | A blinded creature can’t see and automatically fails any ability check that requires sight. | ||
- | Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. | + | Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. |
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Confused spellcasters lose concentration. | Confused spellcasters lose concentration. | ||
+ | |||
===== Dazed ===== | ===== Dazed ===== | ||
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A deafened creature can’t hear and automatically fails any ability check that requires hearing. | A deafened creature can’t hear and automatically fails any ability check that requires hearing. | ||
+ | |||
===== Disfigured ===== | ===== Disfigured ===== | ||
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Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration. | Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration. | ||
+ | ===== Distracted ===== | ||
+ | |||
+ | Creatures distracted by nagging [[stress]] take a -2 penalty to armor class. | ||
===== Dumb ===== | ===== Dumb ===== | ||
- | Your lips and tongue | + | Your lips and tongue are severed, mangled, or rendered inoperable. The victim cannot effectively |
- | speak, cast spells or use magic items involving speech, and they suffer a -4 penalty | + | speak, cast spells or use magic items involving speech, and they suffer a disadvantage |
===== Dominated ===== | ===== Dominated ===== | ||
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===== Drained ===== | ===== Drained ===== | ||
- | A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, | + | A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, |
===== Entangled ===== | ===== Entangled ===== | ||
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A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | ||
- | the effect lasts. If he is threatened, the character is permitted an appropriate | + | the effect lasts. If he is threatened, the character is permitted an appropriate |
free. A fascinated spellcaster automatically loses any spells or effects that require concentration. | free. A fascinated spellcaster automatically loses any spells or effects that require concentration. | ||
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===== Incapacitated ===== | ===== Incapacitated ===== | ||
- | An incapacitated | + | An incapacitated can’t take any [[actions]]. They immediately end any spells or effects that require concentration. |
===== Invisible ===== | ===== Invisible ===== | ||
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===== Lame ===== | ===== Lame ===== | ||
- | Lame characters may only move at half their maximum speed and they lose all dexterity | + | Lame characters may only move at half their maximum speed and they lose all Dexterity |
armor class. | armor class. | ||
+ | |||
===== Maimed ===== | ===== Maimed ===== | ||
A maimed character may not use a hand due to it being severed or crushed, or being rendered | A maimed character may not use a hand due to it being severed or crushed, or being rendered | ||
useless by magic. They cannot dual wield or use two-handed weapons. | useless by magic. They cannot dual wield or use two-handed weapons. | ||
+ | |||
===== Mauled ===== | ===== Mauled ===== | ||
- | The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to | + | The character has been gruesomely scarred. It is impossible for them to impersonate another. While they gain +2 to |
- | intimidate others, | + | intimidate others, |
===== Paralyzed ===== | ===== Paralyzed ===== | ||
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Attack rolls against the creature have advantage. | Attack rolls against the creature have advantage. | ||
Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | ||
+ | |||
===== Petrified ===== | ===== Petrified ===== | ||
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A poisoned creature has disadvantage on Attack rolls and Ability Checks. | A poisoned creature has disadvantage on Attack rolls and Ability Checks. | ||
+ | |||
===== Prone ===== | ===== Prone ===== | ||
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Three scars will make the character mauled. | Three scars will make the character mauled. | ||
- | ===== Stressed | + | ===== Shaken |
- | A stressed character has one or more levels of [[stress]]. | ||
+ | Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail a morale roll are immediately Frightened. | ||
- | ===== Stunned ===== | ||
- | A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. | + | ===== Sickened |
- | The creature automatically fails Strength and Dexterity Saving Throws. | + | |
- | Attack rolls against the creature have advantage. | + | |
- | ===== Unconscious | + | |
- | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings | + | The character has caught a disease. He suffers a -2 penalty on Attack rolls and Ability Checks. |
- | The creature drops whatever it’s holding and falls prone. | + | |
- | The creature automatically fails Strength and Dexterity Saving Throws. | + | |
- | Attack rolls against the creature have advantage. | + | |
- | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | + | |
- | ----- | + | ===== Slowed ===== |
+ | A slowed creature moves at half speed and may only. It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature' | ||
+ | ===== Staggered ===== | ||
+ | The character can only use their Active action, losing both their Move and Quick actions in the turn. | ||
+ | ===== Stressed ===== | ||
- | ===== Helpless ===== | + | A stressed character has one or more levels of [[stress]]. |
- | A helpless character is paralyzed, | ||
- | opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 AC modifier) against | ||
- | ranged attacks. An enemy can use a melee weapon to deliver a coup-de-grace to a helpless foe using | ||
- | by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the | ||
- | target. | ||
+ | ===== Stunned ===== | ||
+ | A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. | ||
+ | The creature automatically fails Strength and Dexterity Saving Throws. | ||
+ | Attack rolls against the creature have advantage. | ||
+ | ===== Unconscious ===== | ||
- | ===== Panicked ===== | + | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. |
+ | The creature drops whatever it’s holding and falls prone. | ||
+ | The creature automatically fails Strength and Dexterity checks. | ||
+ | Attack rolls against the creature have advantage. | ||
+ | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | ||
- | A panicked character does nothing but run away from the source of his fear taking the path of least | ||
- | resistance on their initiative card. If the panicked creature is trapped and may not flee, they may | ||
- | fight back against the source of their fear at a -2 penalty attack skill. | ||
- | ===== Paralyzed ===== | ||
- | A paralyzed character cannot attack, act, or move at all, but can take still think clearly. If a paralyzed | ||
- | character is attacked, he is hit automatically. | ||
- | ===== Petrified ===== | ||
- | A petrified character has been turned into solid stone. He cannot move, does not think and will not | ||
- | remember anything that happened while he was petrified. | ||
- | ===== Prone ===== | ||
- | A prone character lies on the ground. He needs to spend one round’s worth of movement to get up | ||
- | again. Meanwhile, he suffers a -2 armor class penalty against melee attacks, a +2 armor class bonus | ||
- | against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for | ||
- | crossbows. | ||
- | ===== Shaken ===== | ||
- | Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty to attack skill | ||
- | rolls and a -2 on further morale checks. Shaken characters who fail a morale roll are immediately | ||
- | Panicked. | ||
- | ===== Sickened ===== | ||
- | The character has caught a disease. He suffers a -2 penalty to saving throws, attack skill, armor class, | ||
- | ability checks and proficiency checks. | ||
- | ===== Slowed ===== | ||
- | A slowed character moves at half speed and has his initiative phase after all other combatants. | ||
- | ===== Staggered ===== | ||
- | The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect | ||
- | lasts one round. | ||
- | ===== Stunned ===== | ||
- | |||
- | A stunned character drops everything he carries and cannot take any actions. Additionally, | ||
- | a -2 armor class penalty. | ||
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I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. | I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. | ||
+ | |||
+ | I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters. | ||
+ | |||
+ | Dread - May take their Active action or Quick action each round, but not both. | ||
+ | Headaches - Proficiency bonus not added to checks. | ||
+ | Pessimism - Critical successes are treated as normal rolls. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew