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conditions [2019/12/30 18:35] andrewconditions [2019/12/31 12:19] – [Grappled] andrew
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 Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration.  Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration. 
  
 +===== Distracted =====
 +
 +Creatures distracted by nagging [[stress]] take a -2 penalty to armor class.
 ===== Dumb ===== ===== Dumb =====
  
-Your lips and tongue are severed, mangled, or rendered inoperable. The victim cannot effectively+Your lips and tongue are severed, mangled, or rendered inoperable. The victim cannot effectively
 speak, cast spells or use magic items involving speech, and they suffer a disadvantage to morale and reaction rolls. speak, cast spells or use magic items involving speech, and they suffer a disadvantage to morale and reaction rolls.
  
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 The condition ends if the Grappler is incapacitated (see the condition). The condition ends if the Grappler is incapacitated (see the condition).
 The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell.
 +
 +===== Haunted =====
 +
 +A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both.
 ===== Incapacitated ===== ===== Incapacitated =====
  
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 I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells.  I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. 
  
-This still needs some work, but it is about 80% complete+I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters.  
 + 
 +Dread - May take their Active action or Quick action each round, but not both. 
 +Headaches - Proficiency bonus not added to checks. 
 +Pessimism - Critical successes are treated as normal rolls.
conditions.txt · Last modified: 2020/03/12 15:10 by andrew