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conditions [2019/12/30 18:37] – [Design Notes] andrewconditions [2020/01/03 21:57] – [Confused] andrew
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 ===== Addled ===== ===== Addled =====
  
-The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters lose concentration. +The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells it effects that require concentration.
  
 ===== Armless ===== ===== Armless =====
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 Confused spellcasters lose concentration.  Confused spellcasters lose concentration. 
  
 +
 +===== Cursed =====
 +
 +A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and their armor class is lowered by two. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.  
 ===== Dazed ===== ===== Dazed =====
  
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 A deafened creature can’t hear and automatically fails any ability check that requires hearing. A deafened creature can’t hear and automatically fails any ability check that requires hearing.
  
 +===== Demoralized =====
 +A creature that has fallen into pessimism due to mistreatment or [[stress]] roll morale checks at disadvantage and any of their critical successes are treated as normal rolls.
 ===== Disfigured ===== ===== Disfigured =====
  
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 Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration.  Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration. 
  
 +===== Distracted =====
 +
 +Creatures distracted by nagging [[stress]] take a -2 penalty to armor class.
 ===== Dumb ===== ===== Dumb =====
  
-Your lips and tongue are severed, mangled, or rendered inoperable. The victim cannot effectively+Your lips and tongue are severed, mangled, or rendered inoperable. The victim cannot effectively
 speak, cast spells or use magic items involving speech, and they suffer a disadvantage to morale and reaction rolls. speak, cast spells or use magic items involving speech, and they suffer a disadvantage to morale and reaction rolls.
  
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 The condition ends if the Grappler is incapacitated (see the condition). The condition ends if the Grappler is incapacitated (see the condition).
 The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell.
 +
 +===== Haunted =====
 +
 +A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both.
 ===== Incapacitated ===== ===== Incapacitated =====
  
-An incapacitated can’t take any [[actions]]. They immediately end any spells or effects that require concentration. +An incapacitated creature can’t take any [[actions]]. They immediately lose any spells or effects that require concentration. 
  
 ===== Invisible ===== ===== Invisible =====
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 intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks.
  
 +===== Pained =====
 +A creature pained by injury or internal injury or perhaps suffering headaches from [[stress]] may not add their proficiency bonus to any skill checks. 
 ===== Paralyzed ===== ===== Paralyzed =====
  
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-Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail morale roll are immediately Frightened.+Shaken characters are afraid of something, but still in the fight. They suffer disadvantage on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail their next morale roll are immediately Frightened.
  
  
 ===== Sickened ===== ===== Sickened =====
  
-The character has caught a disease. He suffers -2 penalty on Attack rolls and Ability Checks.+The character has caught a disease, or is fighting off some other sort of ailment. He can only take Move, Quick, or Active action each turn until this condition is healed.
  
 ===== Slowed ===== ===== Slowed =====
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 I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters.  I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters. 
 +
 +Dread - May take their Active action or Quick action each round, but not both.
 +Headaches - Proficiency bonus not added to checks.
 +Pessimism - Critical successes are treated as normal rolls.
conditions.txt · Last modified: 2020/03/12 15:10 by andrew