User Tools

Site Tools


conditions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
conditions [2019/12/31 10:35] – [Dumb] andrewconditions [2019/12/31 12:33] – [Shaken] andrew
Line 9: Line 9:
 ===== Addled ===== ===== Addled =====
  
-The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters lose concentration. +The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells it effects that require concentration.
  
 ===== Armless ===== ===== Armless =====
Line 62: Line 62:
 A deafened creature can’t hear and automatically fails any ability check that requires hearing. A deafened creature can’t hear and automatically fails any ability check that requires hearing.
  
 +===== Demoralized =====
 +A creature that has fallen into pessimism due to mistreatment or [[stress]] roll morale checks at disadvantage and any of their critical successes are treated as normal rolls.
 ===== Disfigured ===== ===== Disfigured =====
  
Line 71: Line 73:
 Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration.  Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration. 
  
 +===== Distracted =====
 +
 +Creatures distracted by nagging [[stress]] take a -2 penalty to armor class.
 ===== Dumb ===== ===== Dumb =====
  
Line 109: Line 114:
 The condition ends if the Grappler is incapacitated (see the condition). The condition ends if the Grappler is incapacitated (see the condition).
 The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell.
 +
 +===== Haunted =====
 +
 +A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both.
 ===== Incapacitated ===== ===== Incapacitated =====
  
Line 134: Line 143:
 intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks.
  
 +===== Pained =====
 +A creature pained by injury or internal injury or perhaps suffering headaches from stress may not add their proficiency bonus to any skill checks. 
 ===== Paralyzed ===== ===== Paralyzed =====
  
Line 173: Line 184:
  
  
-Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail a morale roll are immediately Frightened.+Shaken characters are afraid of something, but still in the fight. They suffer disadvantage on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail a morale roll are immediately Frightened.
  
  
Line 228: Line 239:
  
 I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters.  I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters. 
 +
 +Dread - May take their Active action or Quick action each round, but not both.
 +Headaches - Proficiency bonus not added to checks.
 +Pessimism - Critical successes are treated as normal rolls.
conditions.txt · Last modified: 2020/03/12 15:10 by andrew