conditions
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conditions [2019/12/31 12:14] – [Disoriented] andrew | conditions [2019/12/31 12:19] – [Grappled] andrew | ||
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The condition ends if the Grappler is incapacitated (see the condition). | The condition ends if the Grappler is incapacitated (see the condition). | ||
The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. | ||
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+ | ===== Haunted ===== | ||
+ | |||
+ | A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both. | ||
===== Incapacitated ===== | ===== Incapacitated ===== | ||
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I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters. | I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters. | ||
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+ | Dread - May take their Active action or Quick action each round, but not both. | ||
+ | Headaches - Proficiency bonus not added to checks. | ||
+ | Pessimism - Critical successes are treated as normal rolls. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew