conditions
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conditions [2019/12/31 12:14] – [Disoriented] andrew | conditions [2020/01/03 21:57] – [Confused] andrew | ||
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===== Addled ===== | ===== Addled ===== | ||
- | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters | + | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters |
===== Armless ===== | ===== Armless ===== | ||
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Confused spellcasters lose concentration. | Confused spellcasters lose concentration. | ||
+ | |||
+ | ===== Cursed ===== | ||
+ | |||
+ | A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, | ||
===== Dazed ===== | ===== Dazed ===== | ||
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A deafened creature can’t hear and automatically fails any ability check that requires hearing. | A deafened creature can’t hear and automatically fails any ability check that requires hearing. | ||
+ | ===== Demoralized ===== | ||
+ | A creature that has fallen into pessimism due to mistreatment or [[stress]] roll morale checks at disadvantage and any of their critical successes are treated as normal rolls. | ||
===== Disfigured ===== | ===== Disfigured ===== | ||
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The condition ends if the Grappler is incapacitated (see the condition). | The condition ends if the Grappler is incapacitated (see the condition). | ||
The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. | ||
+ | |||
+ | ===== Haunted ===== | ||
+ | |||
+ | A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both. | ||
===== Incapacitated ===== | ===== Incapacitated ===== | ||
- | An incapacitated can’t take any [[actions]]. They immediately | + | An incapacitated |
===== Invisible ===== | ===== Invisible ===== | ||
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intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. | intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. | ||
+ | ===== Pained ===== | ||
+ | A creature pained by injury or internal injury or perhaps suffering headaches from [[stress]] may not add their proficiency bonus to any skill checks. | ||
===== Paralyzed ===== | ===== Paralyzed ===== | ||
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- | Shaken characters are afraid of something, but still in the fight. They suffer | + | Shaken characters are afraid of something, but still in the fight. They suffer |
===== Sickened ===== | ===== Sickened ===== | ||
- | The character has caught a disease. He suffers | + | The character has caught a disease, or is fighting off some other sort of ailment. He can only take a Move, Quick, or Active action each turn until this condition is healed. |
===== Slowed ===== | ===== Slowed ===== | ||
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I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters. | I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters. | ||
+ | |||
+ | Dread - May take their Active action or Quick action each round, but not both. | ||
+ | Headaches - Proficiency bonus not added to checks. | ||
+ | Pessimism - Critical successes are treated as normal rolls. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew