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conditions [2019/12/31 12:17] – [Design Notes] andrewconditions [2019/12/31 12:24] – [Deafened] andrew
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 A deafened creature can’t hear and automatically fails any ability check that requires hearing. A deafened creature can’t hear and automatically fails any ability check that requires hearing.
  
 +===== Demoralized =====
 +A creature that has fallen into pessimism due to mistreatment or [[stress]] roll morale checks at disadvantage and any of their critical successes are treated as normal rolls.
 ===== Disfigured ===== ===== Disfigured =====
  
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 The condition ends if the Grappler is incapacitated (see the condition). The condition ends if the Grappler is incapacitated (see the condition).
 The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell.
 +
 +===== Haunted =====
 +
 +A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both.
 ===== Incapacitated ===== ===== Incapacitated =====
  
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 intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks.
  
 +===== Pained =====
 +A creature pained by injury or internal injury or perhaps suffering headaches from stress may not add their proficiency bonus to any skill checks. 
 ===== Paralyzed ===== ===== Paralyzed =====
  
conditions.txt · Last modified: 2020/03/12 15:10 by andrew