conditions
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conditions [2019/12/31 12:17] – [Design Notes] andrew | conditions [2019/12/31 12:24] – [Deafened] andrew | ||
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A deafened creature can’t hear and automatically fails any ability check that requires hearing. | A deafened creature can’t hear and automatically fails any ability check that requires hearing. | ||
+ | ===== Demoralized ===== | ||
+ | A creature that has fallen into pessimism due to mistreatment or [[stress]] roll morale checks at disadvantage and any of their critical successes are treated as normal rolls. | ||
===== Disfigured ===== | ===== Disfigured ===== | ||
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The condition ends if the Grappler is incapacitated (see the condition). | The condition ends if the Grappler is incapacitated (see the condition). | ||
The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. | ||
+ | |||
+ | ===== Haunted ===== | ||
+ | |||
+ | A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both. | ||
===== Incapacitated ===== | ===== Incapacitated ===== | ||
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intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. | intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. | ||
+ | ===== Pained ===== | ||
+ | A creature pained by injury or internal injury or perhaps suffering headaches from stress may not add their proficiency bonus to any skill checks. | ||
===== Paralyzed ===== | ===== Paralyzed ===== | ||
conditions.txt · Last modified: 2020/03/12 15:10 by andrew