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conditions [2019/12/31 12:17] – [Design Notes] andrewconditions [2020/01/03 22:00] – [Cursed] andrew
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 ===== Addled ===== ===== Addled =====
  
-The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters lose concentration. +The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells it effects that require concentration.
  
 ===== Armless ===== ===== Armless =====
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 Confused spellcasters lose concentration.  Confused spellcasters lose concentration. 
  
 +
 +===== Cursed =====
 +
 +A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a [[durability|critical failure]]. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.  
 ===== Dazed ===== ===== Dazed =====
  
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 A deafened creature can’t hear and automatically fails any ability check that requires hearing. A deafened creature can’t hear and automatically fails any ability check that requires hearing.
  
 +===== Demoralized =====
 +A creature that has fallen into pessimism due to mistreatment or [[stress]] roll morale checks at disadvantage and any of their critical successes are treated as normal rolls.
 ===== Disfigured ===== ===== Disfigured =====
  
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 The condition ends if the Grappler is incapacitated (see the condition). The condition ends if the Grappler is incapacitated (see the condition).
 The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell.
 +
 +===== Haunted =====
 +
 +A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both.
 ===== Incapacitated ===== ===== Incapacitated =====
  
-An incapacitated can’t take any [[actions]]. They immediately end any spells or effects that require concentration. +An incapacitated creature can’t take any [[actions]]. They immediately lose any spells or effects that require concentration. 
  
 ===== Invisible ===== ===== Invisible =====
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 intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks.
  
 +===== Pained =====
 +A creature pained by injury or internal injury or perhaps suffering headaches from [[stress]] may not add their proficiency bonus to any skill checks. 
 ===== Paralyzed ===== ===== Paralyzed =====
  
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-Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail morale roll are immediately Frightened.+Shaken characters are afraid of something, but still in the fight. They suffer disadvantage on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail their next morale roll are immediately Frightened.
  
  
 ===== Sickened ===== ===== Sickened =====
  
-The character has caught a disease. He suffers -2 penalty on Attack rolls and Ability Checks.+The character has caught a disease, or is fighting off some other sort of ailment. He can only take Move, Quick, or Active action each turn until this condition is healed.
  
 ===== Slowed ===== ===== Slowed =====
conditions.txt · Last modified: 2020/03/12 15:10 by andrew