conditions
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
conditions [2019/12/31 12:33] – [Shaken] andrew | conditions [2020/03/12 15:10] (current) – [Drained] andrew | ||
---|---|---|---|
Line 9: | Line 9: | ||
===== Addled ===== | ===== Addled ===== | ||
- | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells | + | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells |
===== Armless ===== | ===== Armless ===== | ||
Line 51: | Line 51: | ||
|12 |Try to flee| | |12 |Try to flee| | ||
- | Confused spellcasters lose concentration. | + | Confused spellcasters lose [[concentration]]. |
- | ===== Dazed ===== | ||
- | A dazed character | + | ===== Cursed ===== |
- | effect | + | |
+ | A cursed | ||
===== Deafened ===== | ===== Deafened ===== | ||
Line 90: | Line 90: | ||
A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer. | A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer. | ||
+ | ===== Enucleated ===== | ||
+ | |||
+ | A character that loses an eye or sight in one eye is Enucleated. A character with this condition suffers a -2 penalty to any missile attacks they make. A character that has this condition, and suffers this same condition again is instead [[conditions# | ||
+ | ===== Encumbered ===== | ||
+ | |||
+ | Items and weight are tracked in terms of | ||
+ | load. Each item the size of a human head or 5 | ||
+ | lbs is considered 1 load. PCs are able to carry | ||
+ | load equal to their Strength score without issue. | ||
+ | A character carrying a load over their Strength score causes them to be | ||
+ | encumbered. | ||
+ | |||
+ | Encumbered characters reduce their speed by 5’ | ||
+ | every point of load over their Strength, and forces | ||
+ | disadvantage on all checks. | ||
===== Entangled ===== | ===== Entangled ===== | ||
Line 103: | Line 118: | ||
A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | ||
the effect lasts. If he is threatened, the character is permitted an appropriate check to break | the effect lasts. If he is threatened, the character is permitted an appropriate check to break | ||
- | free. A fascinated spellcaster automatically loses any spells or effects that require concentration. | + | free. A fascinated spellcaster automatically loses any spells or effects that require |
===== Frightened ===== | ===== Frightened ===== | ||
- | A frightened creature has disadvantage on Ability Checks | + | A frightened creature has disadvantage on ability checks |
===== Grappled ===== | ===== Grappled ===== | ||
Line 120: | Line 135: | ||
===== Incapacitated ===== | ===== Incapacitated ===== | ||
- | An incapacitated can’t take any [[actions]]. They immediately | + | An incapacitated |
===== Invisible ===== | ===== Invisible ===== | ||
- | An invisible creature is impossible to see without the aid of magic or a Special | + | An invisible creature is impossible to see without the aid of magic or a special |
- | Attack rolls against the creature have disadvantage, | + | |
Line 144: | Line 158: | ||
===== Pained ===== | ===== Pained ===== | ||
- | A creature pained by injury or internal injury or perhaps suffering headaches from stress may not add their proficiency bonus to any skill checks. | + | A creature pained by injury or internal injury or perhaps suffering headaches from [[stress]] may not add their proficiency bonus to any skill checks. |
===== Paralyzed ===== | ===== Paralyzed ===== | ||
Line 175: | Line 189: | ||
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | ||
The creature has disadvantage on Dexterity checks. | The creature has disadvantage on Dexterity checks. | ||
+ | |||
+ | =====Routed===== | ||
+ | The creature has failed a morale check. | ||
===== Scarred ===== | ===== Scarred ===== | ||
Line 184: | Line 201: | ||
- | Shaken characters are afraid of something, but still in the fight. They suffer disadvantage on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail a morale roll are immediately Frightened. | + | Shaken characters are afraid of something, but still in the fight. They suffer disadvantage on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail their next morale roll are immediately Frightened. |
- | ===== Sickened ===== | ||
- | The character has caught a disease. He suffers a -2 penalty on Attack rolls and Ability Checks. | ||
===== Slowed ===== | ===== Slowed ===== | ||
- | A slowed creature moves at half speed and may only. It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature' | + | A slowed creature moves at half speed. |
===== Staggered ===== | ===== Staggered ===== | ||
- | The character can only use their Active action, losing both their Move and Quick actions in the turn. | + | The character can only use their Active action, losing both their Move and Quick actions in the round. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew