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conditions [2019/12/31 12:35] – [Incapacitated] andrewconditions [2020/01/05 03:27] – [Drained] andrew
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 Confused spellcasters lose concentration.  Confused spellcasters lose concentration. 
  
 +
 +===== Cursed =====
 +
 +A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a [[durability|critical failure]]. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.  
 ===== Dazed ===== ===== Dazed =====
  
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 A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer. A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer.
  
 +===== Encumbered =====
 +
 +Items and weight are tracked in terms of
 +load. Each item the size of a human head or 5
 +lbs is considered 1 load. PCs are able to carry
 +load equal to their Strength score without issue.
 +A character carrying a load over their Strength score causes them to be
 +encumbered. 
 +
 +Encumbered characters reduce their speed by 5’
 +every point of load over their Strength, and forces
 +disadvantage on all checks.
 ===== Entangled ===== ===== Entangled =====
  
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 ===== Pained ===== ===== Pained =====
-A creature pained by injury or internal injury or perhaps suffering headaches from stress may not add their proficiency bonus to any skill checks. +A creature pained by injury or internal injury or perhaps suffering headaches from [[stress]] may not add their proficiency bonus to any skill checks. 
 ===== Paralyzed ===== ===== Paralyzed =====
  
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-Shaken characters are afraid of something, but still in the fight. They suffer disadvantage on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail morale roll are immediately Frightened.+Shaken characters are afraid of something, but still in the fight. They suffer disadvantage on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail their next morale roll are immediately Frightened.
  
  
 ===== Sickened ===== ===== Sickened =====
  
-The character has caught a disease. He suffers -2 penalty on Attack rolls and Ability Checks.+The character has caught a disease, or is fighting off some other sort of ailment. He can only take Move, Quick, or Active action each turn until this condition is healed.
  
 ===== Slowed ===== ===== Slowed =====
conditions.txt · Last modified: 2020/03/12 15:10 by andrew