conditions
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conditions [2020/01/03 22:00] – [Cursed] andrew | conditions [2020/02/04 15:13] – [Frightened] andrew | ||
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===== Addled ===== | ===== Addled ===== | ||
- | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells | + | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells |
===== Armless ===== | ===== Armless ===== | ||
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|12 |Try to flee| | |12 |Try to flee| | ||
- | Confused spellcasters lose concentration. | + | Confused spellcasters lose [[concentration]]. |
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A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, | A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, | ||
- | ===== Dazed ===== | ||
- | |||
- | A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this | ||
- | effect lasts one round. A dazed spellcaster must make a concentration check to maintain any spells or effects they are concentrating on. | ||
===== Deafened ===== | ===== Deafened ===== | ||
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A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer. | A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer. | ||
+ | ===== Encumbered ===== | ||
+ | |||
+ | Items and weight are tracked in terms of | ||
+ | load. Each item the size of a human head or 5 | ||
+ | lbs is considered 1 load. PCs are able to carry | ||
+ | load equal to their Strength score without issue. | ||
+ | A character carrying a load over their Strength score causes them to be | ||
+ | encumbered. | ||
+ | |||
+ | Encumbered characters reduce their speed by 5’ | ||
+ | every point of load over their Strength, and forces | ||
+ | disadvantage on all checks. | ||
===== Entangled ===== | ===== Entangled ===== | ||
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A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | ||
the effect lasts. If he is threatened, the character is permitted an appropriate check to break | the effect lasts. If he is threatened, the character is permitted an appropriate check to break | ||
- | free. A fascinated spellcaster automatically loses any spells or effects that require concentration. | + | free. A fascinated spellcaster automatically loses any spells or effects that require |
===== Frightened ===== | ===== Frightened ===== | ||
- | A frightened creature has disadvantage on Ability Checks | + | A frightened creature has disadvantage on ability checks |
===== Grappled ===== | ===== Grappled ===== | ||
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===== Invisible ===== | ===== Invisible ===== | ||
- | An invisible creature is impossible to see without the aid of magic or a Special | + | An invisible creature is impossible to see without the aid of magic or a special |
- | Attack rolls against the creature have disadvantage, | + | |
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Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | ||
The creature has disadvantage on Dexterity checks. | The creature has disadvantage on Dexterity checks. | ||
+ | |||
+ | =====Routed===== | ||
+ | The creature has failed a morale check. | ||
===== Scarred ===== | ===== Scarred ===== | ||
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- | ===== Sickened ===== | ||
- | |||
- | The character has caught a disease, or is fighting off some other sort of ailment. He can only take a Move, Quick, or Active action each turn until this condition is healed. | ||
===== Slowed ===== | ===== Slowed ===== | ||
- | A slowed creature moves at half speed and may only. It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature' | + | A slowed creature moves at half speed. |
===== Staggered ===== | ===== Staggered ===== | ||
- | The character can only use their Active action, losing both their Move and Quick actions in the turn. | + | The character can only use their Active action, losing both their Move and Quick actions in the round. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew