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conditions [2020/01/11 01:25] – [Dazed] andrewconditions [2020/03/02 15:44] – [Cursed] andrew
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 ===== Cursed ===== ===== Cursed =====
  
-A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a [[durability|critical failure]]. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.  +A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a [[core mechanic|critical failure]]. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.  
  
 ===== Deafened ===== ===== Deafened =====
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 ===== Frightened ===== ===== Frightened =====
  
-A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear. A frightened spellcaster must make a concentration check or lose any spells or effects that require concentration. +A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear. A frightened spellcaster must make a concentration check or lose any spells or effects that require [[concentration]]
  
 ===== Grappled ===== ===== Grappled =====
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 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
 The creature has disadvantage on Dexterity checks. The creature has disadvantage on Dexterity checks.
 +
 +=====Routed=====
 +The creature has failed a morale check.  It must flee at maximum speed away from the battle, by the safest possible route.  If unable to escape, the creature becomes Frightened.
  
 ===== Scarred ===== ===== Scarred =====
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-===== Sickened ===== 
- 
-The character has caught a disease, or is fighting off some other sort of ailment. He can only take a Move, Quick, or Active action each turn until this condition is healed. 
  
 ===== Slowed ===== ===== Slowed =====
  
-A slowed creature moves at half speed and may only.  It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature'Abilities or Magic Items, it can't make more than one melee or ranged Attack during its turn.+A slowed creature moves at half speed.  It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature'abilities or magic items, it can't make more than one attack of any type during the round.  Unless mentioned otherwise, this effect lasts one round.
  
 ===== Staggered ===== ===== Staggered =====
  
-The character can only use their Active action, losing both their Move and Quick actions in the turn.   Unless mentioned otherwise, this effect lasts one round. Spellcasters who are Staggered must make a  check to maintain [[concentration]] on a spell or effect. +The character can only use their Active action, losing both their Move and Quick actions in the round.   Unless mentioned otherwise, this effect lasts one round. Spellcasters who are Staggered must make a check to maintain [[concentration]] on a spell or effect. 
  
  
conditions.txt · Last modified: 2020/03/12 15:10 by andrew