core_mechanic
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core_mechanic [2019/12/27 18:03] – created andrew | core_mechanic [2020/01/12 18:53] – dave | ||
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against the action’s Difficulty Class (DC). | against the action’s Difficulty Class (DC). | ||
- | Either the GM or player of a PC roll checks | + | Either the GM or player of a PC roll checks |
- | ing on who is acting in the fiction. If a | + | |
character has an overwhelming advantage, | character has an overwhelming advantage, | ||
- | they can roll 2d20 and take the better. | + | they can roll 2d20 and take the better. |
- | wise, disadvantage forces them to roll 2d20 | + | |
and take the lesser. | and take the lesser. | ||
Line 40: | Line 38: | ||
they add their proficiency bonus to checks. | they add their proficiency bonus to checks. | ||
Each modifier source is added once per roll. | Each modifier source is added once per roll. | ||
+ | |||
+ | ===== Saves ===== | ||
+ | Any time a saving throw is required (traps, | ||
+ | spell effects, environmental threats) treat it | ||
+ | as a check with the appropriate modifiers. | ||
+ | Some circumstances can cause a check to be | ||
+ | rolled at advantage or disadvantage. Many spell effects don't have a save, but rather require a successful magical attack against the target. | ||
+ | |||
+ | |||
+ | ====Magic Attack Roll==== | ||
+ | Magical attack rolls are rolled by a spell-casting character on 1d20, adding his Intelligence Modifier (Scholars) or Wisdoms Modifier (Zealots) plus his proficiency bonus. |
core_mechanic.txt · Last modified: 2020/03/06 14:51 by andrew