core_mechanic
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core_mechanic [2019/12/27 20:51] – [Saves] andrew | core_mechanic [2020/02/04 13:54] – style changes andrew | ||
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against the action’s Difficulty Class (DC). | against the action’s Difficulty Class (DC). | ||
- | Either the GM or player of a PC roll checks | + | Either the GM or player of a PC roll checks |
- | ing on who is acting in the fiction. If a | + | |
character has an overwhelming advantage, | character has an overwhelming advantage, | ||
- | they can roll 2d20 and take the better. | + | they can roll 2d20 and take the better. |
- | wise, disadvantage forces them to roll 2d20 | + | |
and take the lesser. | and take the lesser. | ||
+ | |||
+ | {{ : | ||
===== Let it Ride ===== | ===== Let it Ride ===== | ||
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Some circumstances can cause a check to be | Some circumstances can cause a check to be | ||
rolled at advantage or disadvantage. Many spell effects don't have a save, but rather require a successful magical attack against the target. | rolled at advantage or disadvantage. Many spell effects don't have a save, but rather require a successful magical attack against the target. | ||
+ | |||
+ | |||
+ | =====Magic Attack Roll===== | ||
+ | Magical attack rolls are rolled by a spell-casting character on 1D20, adding his Intelligence modifier (Scholars) or Wisdom modifier (Zealots) plus his proficiency bonus. | ||
+ | |||
+ |
core_mechanic.txt · Last modified: 2020/03/06 14:51 by andrew