core_mechanic
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core_mechanic [2020/01/12 13:47] – [Core Mechanic] andrew | core_mechanic [2020/02/11 18:51] – [DCs] andrew | ||
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they can roll 2d20 and take the better. Likewise, disadvantage forces them to roll 2d20 | they can roll 2d20 and take the better. Likewise, disadvantage forces them to roll 2d20 | ||
and take the lesser. | and take the lesser. | ||
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+ | {{ : | ||
===== Let it Ride ===== | ===== Let it Ride ===== | ||
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impossible or doesn’t require a check. | impossible or doesn’t require a check. | ||
+ | ===== Criticals ===== | ||
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+ | Any roll of a 20 on a D20 is considered to be a critical success, automatically succeeding. Any roll of a 1 on a D20 is considered to be a critical failure, automatically failing. These special rolls are particularly important because of their effect on the [[durability]] of PC's armor and weapons. | ||
===== Check Modifiers ===== | ===== Check Modifiers ===== | ||
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Some circumstances can cause a check to be | Some circumstances can cause a check to be | ||
rolled at advantage or disadvantage. Many spell effects don't have a save, but rather require a successful magical attack against the target. | rolled at advantage or disadvantage. Many spell effects don't have a save, but rather require a successful magical attack against the target. | ||
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+ | =====Magic Attack Roll===== | ||
+ | Magical attack rolls are rolled by a spell-casting character on 1D20, adding his Intelligence modifier (Scholars) or Wisdom modifier (Zealots) plus his proficiency bonus. | ||
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core_mechanic.txt · Last modified: 2020/03/06 14:51 by andrew