core_mechanic
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
core_mechanic [2020/01/12 19:32] – andrew | core_mechanic [2020/02/11 18:51] – [DCs] andrew | ||
---|---|---|---|
Line 11: | Line 11: | ||
they can roll 2d20 and take the better. Likewise, disadvantage forces them to roll 2d20 | they can roll 2d20 and take the better. Likewise, disadvantage forces them to roll 2d20 | ||
and take the lesser. | and take the lesser. | ||
+ | |||
+ | {{ : | ||
===== Let it Ride ===== | ===== Let it Ride ===== | ||
Line 28: | Line 30: | ||
impossible or doesn’t require a check. | impossible or doesn’t require a check. | ||
+ | ===== Criticals ===== | ||
+ | |||
+ | Any roll of a 20 on a D20 is considered to be a critical success, automatically succeeding. Any roll of a 1 on a D20 is considered to be a critical failure, automatically failing. These special rolls are particularly important because of their effect on the [[durability]] of PC's armor and weapons. | ||
===== Check Modifiers ===== | ===== Check Modifiers ===== | ||
Line 48: | Line 53: | ||
=====Magic Attack Roll===== | =====Magic Attack Roll===== | ||
- | Magical attack rolls are rolled by a spell-casting character on 1d20, adding his Intelligence | + | Magical attack rolls are rolled by a spell-casting character on 1D20, adding his Intelligence |
+ |
core_mechanic.txt · Last modified: 2020/03/06 14:51 by andrew