User Tools

Site Tools


core_mechanic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
core_mechanic [2020/01/14 13:28] davecore_mechanic [2020/01/14 13:40] – [DESIGN NOTES] andrew
Line 51: Line 51:
  
  
-====DESIGN NOTES====+====== DESIGN NOTES ======
  
 Here's a question.   When a monster effect, magic item or spell calls for a Saving Throw check, is that always against the default 11?  Or is it against the attack roll?   For spells, Magic Attacks replace almost all saves, but that's not the case for monster special abilities and we've been vague on magic items. Here's a question.   When a monster effect, magic item or spell calls for a Saving Throw check, is that always against the default 11?  Or is it against the attack roll?   For spells, Magic Attacks replace almost all saves, but that's not the case for monster special abilities and we've been vague on magic items.
 +
 +//I've been going under the assumption that it is the default 11 for the spells I've written. That's why spells like [[spell_descriptions#scorch|Scorch]] are more reliable, but are easier for targets to take half damage from than spells that use a magic attack roll like [[spell_descriptions#caustic_bullet|Caustic Bullet]]. //
 +
 +//The only OPPOSED check I've put into the spells is for [[[[spell_descriptions#counterspell|Counterspell]] where the spell check rolled by the spellcaster must BEAT the spell check of the counterspell. //
 +
 +//I've also removed the term "saving throw" as much as I can and just used CON check or WIS check or whatever the particular check is against.  Do you think we should change that? --AHS//
  
core_mechanic.txt · Last modified: 2020/03/06 14:51 by andrew