core_mechanic
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
core_mechanic [2020/02/04 13:54] – style changes andrew | core_mechanic [2020/03/06 14:51] (current) – [DCs] andrew | ||
---|---|---|---|
Line 21: | Line 21: | ||
===== DCs ===== | ===== DCs ===== | ||
- | The DC is determined by the GM and based | + | The DC is determined by the GM and based on the difficulty of the action; it can either be static (based on an obstacle) or opposed (like rolling against another character). You succeed if you meet or exceed the DC. The default DC is 11, and any check that doesn' |
- | on the difficulty of the action; it can either | + | |
- | be static (based on an obstacle) or opposed | + | |
- | (like rolling against another character). | + | |
- | You succeed if you meet or exceed the DC. | + | |
- | The default DC is 11, but may range between | + | |
- | 5 and 20. The GM can state if a task is | + | |
- | impossible or doesn’t require a check. | + | |
+ | ===== Criticals ===== | ||
+ | |||
+ | Any roll of a 20 on a D20 is considered to be a critical success, automatically succeeding. Any roll of a 1 on a D20 is considered to be a critical failure, automatically failing. These special rolls are particularly important because of their effect on the [[durability]] of PC's armor and weapons. | ||
===== Check Modifiers ===== | ===== Check Modifiers ===== | ||
core_mechanic.txt · Last modified: 2020/03/06 14:51 by andrew