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crab_people [2019/12/28 16:00] andrewcrab_people [2020/01/17 19:24] dave
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 =====CRAB PEOPLE===== =====CRAB PEOPLE=====
 Crab people are a species of man-sized, upward standing crustaceans with near human intelligence.  The were created by Atlantean sorcery ages ago, but linger on since the demise of their creators.  They often go out of their way to take prisoners because they thirst for the flesh of man which they find to be a true delicacy when boiled alive in giant vats and distilled into a thick, pink paste.  Crab people are a species of man-sized, upward standing crustaceans with near human intelligence.  The were created by Atlantean sorcery ages ago, but linger on since the demise of their creators.  They often go out of their way to take prisoners because they thirst for the flesh of man which they find to be a true delicacy when boiled alive in giant vats and distilled into a thick, pink paste. 
 +
 +**CRAB PEOPLE WARRIOR ( 4 HD Soldier)**
 +
 +  * AC: 16  HD 4 HP 17
 +  * Resistance: 16;  vs. magic 10
 +  * Mods: W 0/N+4/S+6
 +  * Speed: 30'
 +  * Morale: +6
 +  * Stealth  0 Perception 0
 +  * Attack:  +6; Damage:  2d6 (claw, slashing/bludgeoning)--multi-attack: 2 attacks per round
 +  * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons
 +  * Amphibious:  can operate on land and under water
 +  * Guts of steel:  immune to ingested poisons
 + 
 +
 +S+6, D+6, C+4, I+4, W+4,Ch+4
 +
 +
 +**CRAB PEOPLE CHAMPION ( 8 HD Soldier)**
 +
 +  * AC: 20  HD 8 HP 33
 +  * Resistance: 20;  vs. magic 12
 +  * Mods: W +2/N+6/S+10
 +  * Speed: 30'
 +  * Morale: +10
 +  * Stealth  +2 Perception +2
 +  * Attack:  +10; Damage:  3d8 (claw, slashing/bludgeoning)--multi-attack: 2 attacks per round
 +  * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons
 +  * Amphibious:  can operate on land and under water
 +  * Guts of steel:  immune to ingested poisons
 + 
 +
 +S+10, D+10, C+6, I+6, W+6,Ch+6
 +
 +**GOLDEN CRAB PERSON ( 8 HD Leader)**
 +
 +  * AC: 16  HD 8 HP 33
 +  * Resistance: 12;  vs. magic 20
 +  * Mods: W +2/N+6/S+10
 +  * Speed: 30'
 +  * Morale: +10 with minions, +2 alone
 +  * Stealth  +6 Perception +6
 +  * Attack:  +2; Damage:  3d8 (claw, slashing/bludgeoning)--multi-attack: 2 attacks per round
 +  * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons
 +  * Amphibious:  can operate on land and under water
 +  * Guts of steel:  immune to ingested poisons
 +  * Jet Blast:  +10,  40' cone, 4d6 damage, Dex check to avoid; use 2 times per turn
 +  * Adept:  choose 2 Atlantean Blasphemy spells of level 4 or lower for each Golden Crab Person
 + 
 +
 +S+2, D+2, C+6, I+10, W+6,Ch+10
crab_people.txt · Last modified: 2020/01/23 16:00 by dave