crafting
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crafting [2020/01/20 20:32] – [Magic Items] andrew | crafting [2020/02/04 00:23] (current) – andrew | ||
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From time to time, characters will want to make various items using their skills and proficiencies, | From time to time, characters will want to make various items using their skills and proficiencies, | ||
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===== Mundane Items ===== | ===== Mundane Items ===== | ||
- | [[Mundane Crafting|Mundane Crafting]] | + | [[Mundane Crafting|Mundane Crafting |
* [[Herbals|Herbals]] | * [[Herbals|Herbals]] | ||
- | * [[Drinks|Unusual | + | * [[Drinks|Unusual |
* [[Alchemy|Alchemical Products]] | * [[Alchemy|Alchemical Products]] | ||
* [[Poisons|Poisons and Acids]] | * [[Poisons|Poisons and Acids]] | ||
+ | ===== Attunement ===== | ||
+ | A PC can only equip and use magic items | ||
+ | equal in number to their CHA mod (min 1). | ||
+ | Additionally, | ||
+ | Wands, scrolls, and other “consumable” | ||
+ | items don’t count toward this limit. Wielding | ||
+ | too many items causes detrimental effects | ||
+ | such as damage to the item or its wielder. | ||
+ | Some magic items require attunement, | ||
+ | which takes 1 hour of [[concentration]] or | ||
+ | prayer. You can only attune to 1 item at a time | ||
+ | whether the attuned item is held or not. | ||
+ | If you attempt to use a magic item that needs | ||
+ | attunement without being attuned, none | ||
+ | of its magical properties function. As a matter of fact, depending on the GM's ruling some | ||
+ | items will fight against their keeper, causing | ||
+ | damage or effects fitting the item’s nature. | ||
===== Magic Items ===== | ===== Magic Items ===== | ||
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crafting.txt · Last modified: 2020/02/04 00:23 by andrew