damage
Differences
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damage [2020/01/08 03:55] – created andrew | damage [2020/01/08 04:02] – [Damage Types] andrew | ||
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====== Damage ====== | ====== Damage ====== | ||
+ | Any combatant that reaches 0 hit points | ||
+ | is incapacitated and unable to act. They’re | ||
+ | dead if not stabilized within 1 minute or by | ||
+ | the end of the fight (whichever is later). | ||
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There are thirteen damage types | There are thirteen damage types | ||
+ | This group represents damage done by weapons and mundane venom | ||
* Slashing | * Slashing | ||
* Piercing | * Piercing | ||
* Bludgeoning | * Bludgeoning | ||
+ | * Poison | ||
+ | |||
+ | This group represents the elemental damage done by earth, air, fire, and water | ||
* Acid | * Acid | ||
+ | * Lightning | ||
* Fire | * Fire | ||
* Cold | * Cold | ||
- | * Lightning | + | |
- | * Poison | + | This group represents the two poles of angelic and demonic damage |
* Radiant | * Radiant | ||
* Necrotic | * Necrotic | ||
+ | |||
+ | |||
+ | This final group represents magical energies | ||
* Thunder | * Thunder | ||
* Force | * Force | ||
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|7|Disfigured: | |7|Disfigured: | ||
|8-13| Lose a body part (GM’s choice)| | |8-13| Lose a body part (GM’s choice)| | ||
- | 14-19 |Disadvantage all checks until rest| | + | |14-19 |Disadvantage all checks until rest| |
- | 20| Standing: instantly heal 1d8 HP| | + | |20| Standing: instantly heal 1d8 HP| |
+ | ====== Design Notes ====== | ||
+ | Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. |
damage.txt · Last modified: 2020/07/05 17:52 by dave