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damage [2020/01/08 03:55] – created andrewdamage [2020/01/08 13:45] dave
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 ====== Damage ====== ====== Damage ======
  
 +Any combatant that reaches 0 hit points 
 +is incapacitated and unable to act. They’re 
 +dead if not stabilized within 1 minute or by 
 +the end of the fight (whichever is later).
  
  
Line 9: Line 12:
 There are thirteen damage types There are thirteen damage types
  
 +This group represents damage done by weapons and mundane venom
   * Slashing   * Slashing
   * Piercing   * Piercing
   * Bludgeoning   * Bludgeoning
 +  * Poison
 +
 +This group represents the elemental damage done by earth, air, fire, and water
   * Acid   * Acid
 +  * Lightning
   * Fire   * Fire
   * Cold   * Cold
-  * Lightning + 
-  * Poison+This group represents the two poles of angelic and demonic damage
   * Radiant   * Radiant
   * Necrotic   * Necrotic
 +
 +
 +This final group represents magical energies
   * Thunder   * Thunder
   * Force   * Force
Line 44: Line 55:
 |7|Disfigured: lose 1d6 CHA| |7|Disfigured: lose 1d6 CHA|
 |8-13| Lose a body part (GM’s choice)| |8-13| Lose a body part (GM’s choice)|
-14-19 |Disadvantage all checks until rest| +|14-19 |Disadvantage all checks until rest| 
-20| Standing: instantly heal 1d8 HP|+|20| Standing: instantly heal 1d8 HP|
  
  
 +====== Design Notes ======
  
 +Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. **It's really hard, unless no one is able to stabilize them.  We could put a stricter time limit, rather than death saves.**
damage.txt · Last modified: 2020/07/05 17:52 by dave