damage
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
damage [2020/01/08 03:55] – [Death and Injury] andrew | damage [2020/07/05 17:52] (current) – dave | ||
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- | ====== Damage ====== | ||
+ | ====== Damage ====== | ||
+ | |||
+ | Any combatant that reaches 0 hit points | ||
+ | is incapacitated and unable to act. They begin to bleed out [[damage# | ||
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There are thirteen damage types | There are thirteen damage types | ||
+ | This group represents damage done by weapons and mundane venom | ||
* Slashing | * Slashing | ||
* Piercing | * Piercing | ||
* Bludgeoning | * Bludgeoning | ||
+ | * Poison | ||
+ | |||
+ | This group represents the elemental damage done by earth, air, fire, and water | ||
* Acid | * Acid | ||
+ | * Lightning | ||
* Fire | * Fire | ||
* Cold | * Cold | ||
- | * Lightning | + | |
- | * Poison | + | This group represents the two poles of angelic and demonic damage |
* Radiant | * Radiant | ||
* Necrotic | * Necrotic | ||
+ | |||
+ | |||
+ | This final group represents magical energies | ||
* Thunder | * Thunder | ||
* Force | * Force | ||
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===== Death and Injury ===== | ===== Death and Injury ===== | ||
- | ^Roll^Injury Result^ | + | Whenever you reach 0 hit points, you enter the death countdown. |
- | |1|A false hope, you’re | + | |
- | |2| Feeble: lose 1d6 STR| | + | |
- | |3 |Shaky: lose 1d6 DEX| | + | * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, |
- | |4| Weak: lose 1d6 CON| | + | |
- | |5| Concussed: lose 1d6 INT| | + | * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. |
- | |6|Depressed: lose 1d6 WIS| | + | |
- | |7|Disfigured: lose 1d6 CHA| | + | See also [[healing|Healing and Injury]] for stabilization and recovery rules. |
- | |8-13| Lose a body part (GM’s choice)| | + | |
- | |14-19 |Disadvantage all checks until rest| | + | ==== Injury Table ==== |
- | |20| Standing: instantly | + | |
+ | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. These effects last until they are mitigated using the rules found in the [[healing|recovery rules]]. | ||
+ | |||
+ | ^d20^Description^Effect^ | ||
+ | |1|False Hope|The stabilization effect was unsuccessful and the target is already | ||
+ | |2|Feeble|Lose 1D6 STR| | ||
+ | |3|Shaky|Lose 1D6 DEX| | ||
+ | |4|Weak|Lose 1D6 CON| | ||
+ | |5|Addled|Lose 1D6 INT| | ||
+ | |6|Confused|Lose 1D6 WIS| | ||
+ | |7|Disfigured|Lose 1D6 CHA| | ||
+ | |8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. | ||
+ | |14-19|Busted Up|Disadvantage | ||
+ | |20|Standing | ||
damage.txt · Last modified: 2020/07/05 17:52 by dave