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damage [2020/01/08 03:56] – [Damage] andrewdamage [2020/01/09 13:40] – [Design Notes] andrew
Line 12: Line 12:
 There are thirteen damage types There are thirteen damage types
  
 +This group represents damage done by weapons and mundane venom
   * Slashing   * Slashing
   * Piercing   * Piercing
   * Bludgeoning   * Bludgeoning
 +  * Poison
 +
 +This group represents the elemental damage done by earth, air, fire, and water
   * Acid   * Acid
 +  * Lightning
   * Fire   * Fire
   * Cold   * Cold
-  * Lightning + 
-  * Poison+This group represents the two poles of angelic and demonic damage
   * Radiant   * Radiant
   * Necrotic   * Necrotic
 +
 +
 +This final group represents magical energies
   * Thunder   * Thunder
   * Force   * Force
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 ===== Death and Injury ===== ===== Death and Injury =====
 +see also [[healing|HEALING AND INJURY]] for stabilization and recovery
  
 ^Roll^Injury Result^ ^Roll^Injury Result^
Line 51: Line 60:
  
  
 +====== Design Notes ======
 +
 +//Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. //
 +
 +**It's really hard, unless no one is able to stabilize them.  We could put a stricter time limit, rather than death saves. Maybe 5 turns?**
  
 +//Yes, I suppose you are right about stabilization. I still kind of like the death saves from 5E, though. It keeps PCs who are more or less out of the fight engaged, and it allows bad guys to deliver the coup-de-grace for added assholery. With a 5/10 round timer there is no way to adjudicate that. --AHS//
damage.txt · Last modified: 2020/07/05 17:52 by dave