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damage [2020/01/08 13:45] davedamage [2020/07/05 17:52] (current) dave
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 ====== Damage ====== ====== Damage ======
  
 Any combatant that reaches 0 hit points Any combatant that reaches 0 hit points
-is incapacitated and unable to act. They’re +is incapacitated and unable to act. They begin to bleed out [[damage#death and injury|bleeding out]].
-dead if not stabilized within 1 minute or by +
-the end of the fight (whichever is later).+
  
  
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 ===== Death and Injury ===== ===== Death and Injury =====
  
-^Roll^Injury Result+Whenever you reach 0 hit points, you enter the death countdown.  You tick off one box on the character sheet for each round that passes, and when you have reached -10 points, you have bled out and are now dead.  To avoid bleeding out, you must be stabilized by another's action. 
-|1|A false hope, you’re dead| + 
-|2| Feeble: lose 1d6 STR| + 
-|3 |Shaky: lose 1d6 DEX|  +  * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by bleeding out. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. Once a creature is stable it has no further danger of death by bleeding out, even though it has 0 hit points, but it does remain unconscious and must roll on the [[damage#injury_table|Injury Table]] below. The creature stops being stable, and must start making death checks again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours and becomes conscious once again. 
-|4| Weak: lose 1d6 CON|  + 
-|5| Concussed: lose 1d6 INT|  +  * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. 
-|6|Depressed: lose 1d6 WIS| + 
-|7|Disfigured: lose 1d6 CHA| +See also [[healing|Healing and Injury]] for stabilization and recovery rules. 
-|8-13| Lose a body part (GM’s choice)| + 
-|14-19 |Disadvantage all checks until rest| +==== Injury Table ==== 
-|20| Standing: instantly heal 1d8 HP|+ 
 +Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. These effects last until they are mitigated using the rules found in the  [[healing|recovery rules]]. 
 + 
 +^d20^Description^Effect
 +|1|False Hope|The stabilization effect was unsuccessful and the target is already dead| 
 +|2|Feeble|Lose 1D6 STR| 
 +|3|Shaky|Lose 1D6 DEX| 
 +|4|Weak|Lose 1D6 CON| 
 +|5|Addled|Lose 1D6 INT| 
 +|6|Confused|Lose 1D6 WIS| 
 +|7|Disfigured|Lose 1D6 CHA| 
 +|8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. ([[conditions#armless|armless]], [[conditions#blinded|blinded]], [[conditions#disfigured|disfigured]], [[conditions#dumb|dumb]], [[conditions#enucleated|enucleated]], [[conditions#lame|lame]], [[conditions#maimed|maimed]], [[conditions#mauled|mauled]], [[conditions#scarred|scarred]])| 
 +|14-19|Busted Up|Disadvantage to all checks until safe rest| 
 +|20|Standing |Immediately heal 1D8 HP|
  
  
-====== Design Notes ====== 
  
-Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. **It's really hard, unless no one is able to stabilize them.  We could put a stricter time limit, rather than death saves.** 
damage.txt · Last modified: 2020/07/05 17:52 by dave