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damage [2020/01/09 13:47] – [Death and Injury] andrewdamage [2020/02/05 15:49] – [Injury Table] andrew
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 Rolling 1 or 20\\ Rolling 1 or 20\\
-When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.+When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
  
 Damage at 0 Hit Points\\ Damage at 0 Hit Points\\
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 Stabilizing a Creature\\ Stabilizing a Creature\\
-The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.+The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death check.
  
 You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check.
  
-A stable creature doesn't make death checks, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours.+A stable creature doesn't make death checks, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death checks again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours.
  
 Monsters and Death\\ Monsters and Death\\
-Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws.+Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks.
  
 Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters.
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 See also [[healing|HEALING AND INJURY]] for stabilization and recovery. See also [[healing|HEALING AND INJURY]] for stabilization and recovery.
  
-==== Wound Table ====+==== Injury Table ====
  
-Once a character is stabilized, roll on this table to determine any permanent wounds were inflicted. +Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points
  
-^Roll^Injury Result+^d20^Description^Effect
-|1|A false hope, you’re dead| +|1|False Hope|dead| 
-|2| Feeblelose 1d6 STR| +|2|Feeble|lose 1D6 STR| 
-|3 |Shakylose 1d6 DEX|  +|3|Shaky|lose 1D6 DEX| 
-|4| Weaklose 1d6 CON|  +|4|Weak|lose 1D6 CON| 
-|5| Concussed: lose 1d6 INT|  +|5|Addled|lose 1D6 INT| 
-|6|Depressed: lose 1d6 WIS| +|6|Confused|lose 1D6 WIS| 
-|7|Disfigured: lose 1d6 CHA| +|7|Disfigured|Lose 1D6 CHA| 
-|8-13| Lose a body part (GM’s choice)| +|8-13|Maimed|Lose a body part:  player's choice ([[conditions|armless, blinded, disfigured, dumb, lame, maimed, mauled, scarred]])| 
-|14-19 |Disadvantage all checks until rest| +|14-19|Busted Up|Disadvantage to all checks until safe rest| 
-|20| Standing: instantly heal 1d8 HP|+|20|Standing |immediately heal 1D8 HP|
  
  
-====== Design Notes ====== 
  
-//Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. // 
- 
-**It's really hard, unless no one is able to stabilize them.  We could put a stricter time limit, rather than death saves. Maybe 5 turns?** 
- 
-//Yes, I suppose you are right about stabilization. I still kind of like the death saves from 5E, though. It keeps PCs who are more or less out of the fight engaged, and it allows bad guys to deliver the coup-de-grace for added assholery. With a 5/10 round timer there is no way to adjudicate that. --AHS// 
damage.txt · Last modified: 2020/07/05 17:52 by dave