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damage [2020/01/09 13:47] – [Wound Table] andrewdamage [2020/02/03 16:40] – [Wound Table] andrew
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 Rolling 1 or 20\\ Rolling 1 or 20\\
-When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.+When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
  
 Damage at 0 Hit Points\\ Damage at 0 Hit Points\\
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 Stabilizing a Creature\\ Stabilizing a Creature\\
-The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.+The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death check.
  
 You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check.
  
-A stable creature doesn't make death checks, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours.+A stable creature doesn't make death checks, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death checks again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours.
  
 Monsters and Death\\ Monsters and Death\\
-Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws.+Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks.
  
 Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters.
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 See also [[healing|HEALING AND INJURY]] for stabilization and recovery. See also [[healing|HEALING AND INJURY]] for stabilization and recovery.
  
-==== Wound Table ====+==== Injury Table ====
  
 Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points.  Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. 
damage.txt · Last modified: 2020/07/05 17:52 by dave