damage
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
damage [2020/01/09 13:48] – [Death and Injury] andrew | damage [2020/02/05 15:49] – [Injury Table] andrew | ||
---|---|---|---|
Line 70: | Line 70: | ||
See also [[healing|HEALING AND INJURY]] for stabilization and recovery. | See also [[healing|HEALING AND INJURY]] for stabilization and recovery. | ||
- | ==== Wound Table ==== | + | ==== Injury |
Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. | ||
- | ^Roll^Injury Result^ | + | ^d20^Description^Effect^ |
- | |1|A false hope, you’re | + | |1|False Hope|dead| |
- | |2| Feeble: lose 1d6 STR| | + | |2|Feeble|lose 1D6 STR| |
- | |3 |Shaky: lose 1d6 DEX| | + | |3|Shaky|lose 1D6 DEX| |
- | |4| Weak: lose 1d6 CON| | + | |4|Weak|lose 1D6 CON| |
- | |5| Concussed: | + | |5|Addled|lose 1D6 INT| |
- | |6|Depressed: | + | |6|Confused|lose 1D6 WIS| |
- | |7|Disfigured: lose 1d6 CHA| | + | |7|Disfigured|Lose 1D6 CHA| |
- | |8-13| Lose a body part (GM’s choice)| | + | |8-13|Maimed|Lose a body part: player' |
- | |14-19 |Disadvantage all checks until rest| | + | |14-19|Busted Up|Disadvantage |
- | |20| Standing: instantly | + | |20|Standing |
- | ====== Design Notes ====== | ||
- | //Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. // | ||
- | |||
- | **It's really hard, unless no one is able to stabilize them. We could put a stricter time limit, rather than death saves. Maybe 5 turns?** | ||
- | |||
- | //Yes, I suppose you are right about stabilization. I still kind of like the death saves from 5E, though. It keeps PCs who are more or less out of the fight engaged, and it allows bad guys to deliver the coup-de-grace for added assholery. With a 5/10 round timer there is no way to adjudicate that. --AHS// |
damage.txt · Last modified: 2020/07/05 17:52 by dave