damage
Differences
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damage [2020/02/03 16:41] – [Design Notes] andrew | damage [2020/03/12 01:28] – [Damage] andrew | ||
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Any combatant that reaches 0 hit points | Any combatant that reaches 0 hit points | ||
- | is incapacitated and unable to act. They’re | + | is incapacitated and unable to act. They begin to make [[damage# |
- | dead if not stabilized within 1 minute or by | + | |
- | the end of the fight (whichever is later). | + | |
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Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. | Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. | ||
- | See also [[healing|HEALING AND INJURY]] for stabilization and recovery. | + | See also [[healing|Healing and Injury]] for stabilization and recovery |
==== Injury Table ==== | ==== Injury Table ==== | ||
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Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. | ||
- | ^Roll^Injury Result^ | + | ^d20^Description^Effect^ |
- | |1|A false hope, you’re dead| | + | |1|False Hope|Dead| |
- | |2| Feeble: lose 1d6 STR| | + | |2|Feeble|Lose 1D6 STR| |
- | |3 |Shaky: lose 1d6 DEX| | + | |3|Shaky|Lose 1D6 DEX| |
- | |4| Weak: lose 1d6 CON| | + | |4|Weak|Lose 1D6 CON| |
- | |5| Concussed: lose 1d6 INT| | + | |5|Addled|Lose 1D6 INT| |
- | |6|Depressed: lose 1d6 WIS| | + | |6|Confused|Lose 1D6 WIS| |
- | |7|Disfigured: lose 1d6 CHA| | + | |7|Disfigured|Lose 1D6 CHA| |
- | |8-13| Lose a body part (GM’s choice)| | + | |8-13|Maimed|Lose a body part: player' |
- | |14-19 |Disadvantage all checks until rest| | + | |14-19|Busted Up|Disadvantage |
- | |20| Standing: instantly | + | |20|Standing |
damage.txt · Last modified: 2020/07/05 17:52 by dave