damage
Differences
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damage [2020/02/05 15:49] – [Injury Table] andrew | damage [2020/03/18 15:01] – [Injury Table] andrew | ||
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====== Damage ====== | ====== Damage ====== | ||
Any combatant that reaches 0 hit points | Any combatant that reaches 0 hit points | ||
- | is incapacitated and unable to act. They’re | + | is incapacitated and unable to act. They begin to make [[damage# |
- | dead if not stabilized within 1 minute or by | + | |
- | the end of the fight (whichever is later). | + | |
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Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. | Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. | ||
- | See also [[healing|HEALING AND INJURY]] for stabilization and recovery. | + | See also [[healing|Healing and Injury]] for stabilization and recovery |
==== Injury Table ==== | ==== Injury Table ==== | ||
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^d20^Description^Effect^ | ^d20^Description^Effect^ | ||
- | |1|False Hope|Dead| | + | |1|False Hope|The stabilization effect was unsuccessful and the target is already dead| |
|2|Feeble|Lose 1D6 STR| | |2|Feeble|Lose 1D6 STR| | ||
|3|Shaky|Lose 1D6 DEX| | |3|Shaky|Lose 1D6 DEX| | ||
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|6|Confused|Lose 1D6 WIS| | |6|Confused|Lose 1D6 WIS| | ||
|7|Disfigured|Lose 1D6 CHA| | |7|Disfigured|Lose 1D6 CHA| | ||
- | |8-13|Maimed|Lose a body part: player' | + | |8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. |
|14-19|Busted Up|Disadvantage to all checks until safe rest| | |14-19|Busted Up|Disadvantage to all checks until safe rest| | ||
|20|Standing |Immediately heal 1D8 HP| | |20|Standing |Immediately heal 1D8 HP| |
damage.txt · Last modified: 2020/07/05 17:52 by dave