damage
Differences
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damage [2020/02/05 15:49] – [Injury Table] andrew | damage [2020/03/18 15:07] – [Death and Injury] andrew | ||
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====== Damage ====== | ====== Damage ====== | ||
Any combatant that reaches 0 hit points | Any combatant that reaches 0 hit points | ||
- | is incapacitated and unable to act. They’re | + | is incapacitated and unable to act. They begin to make [[damage# |
- | dead if not stabilized within 1 minute or by | + | |
- | the end of the fight (whichever is later). | + | |
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Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether you creep closer to death or hang onto life. Unlike other checks, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a generic check. | Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether you creep closer to death or hang onto life. Unlike other checks, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a generic check. | ||
- | Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; | + | Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable |
- | + | ||
- | Rolling 1 or 20\\ | + | |
- | When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. | + | |
- | + | ||
- | Damage at 0 Hit Points\\ | + | |
- | If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. | + | |
- | + | ||
- | Stabilizing a Creature\\ | + | |
- | The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, | + | |
- | + | ||
- | You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. | + | |
- | A stable creature doesn' | + | * **Rolling 1 or 20**: When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point and you do not have to make a roll on the [[damage# |
+ | |||
+ | * **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, | ||
- | Monsters and Death\\ | + | * **Stabilizing |
- | Most DMs have a monster die the instant | + | |
- | Mighty villains and special | + | * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. |
- | See also [[healing|HEALING AND INJURY]] for stabilization and recovery. | + | See also [[healing|Healing and Injury]] for stabilization and recovery |
==== Injury Table ==== | ==== Injury Table ==== | ||
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^d20^Description^Effect^ | ^d20^Description^Effect^ | ||
- | |1|False Hope|Dead| | + | |1|False Hope|The stabilization effect was unsuccessful and the target is already dead| |
|2|Feeble|Lose 1D6 STR| | |2|Feeble|Lose 1D6 STR| | ||
|3|Shaky|Lose 1D6 DEX| | |3|Shaky|Lose 1D6 DEX| | ||
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|6|Confused|Lose 1D6 WIS| | |6|Confused|Lose 1D6 WIS| | ||
|7|Disfigured|Lose 1D6 CHA| | |7|Disfigured|Lose 1D6 CHA| | ||
- | |8-13|Maimed|Lose a body part: player' | + | |8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. |
|14-19|Busted Up|Disadvantage to all checks until safe rest| | |14-19|Busted Up|Disadvantage to all checks until safe rest| | ||
|20|Standing |Immediately heal 1D8 HP| | |20|Standing |Immediately heal 1D8 HP| |
damage.txt · Last modified: 2020/07/05 17:52 by dave