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damage [2020/03/12 14:54] – [Injury Table] andrewdamage [2020/03/18 15:03] – [Death and Injury] andrew
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 Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether you creep closer to death or hang onto life. Unlike other checks, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a generic check. Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether you creep closer to death or hang onto life. Unlike other checks, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a generic check.
  
-Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.+Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable and must roll on the injury table (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
  
 Rolling 1 or 20\\ Rolling 1 or 20\\
-When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.+When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point and you do not have to make a roll on the injury table.
  
 Damage at 0 Hit Points\\ Damage at 0 Hit Points\\
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 ^d20^Description^Effect^ ^d20^Description^Effect^
-|1|False Hope|Dead|+|1|False Hope|The stabilization effect was unsuccessful and the target is already dead|
 |2|Feeble|Lose 1D6 STR| |2|Feeble|Lose 1D6 STR|
 |3|Shaky|Lose 1D6 DEX| |3|Shaky|Lose 1D6 DEX|
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 |6|Confused|Lose 1D6 WIS| |6|Confused|Lose 1D6 WIS|
 |7|Disfigured|Lose 1D6 CHA| |7|Disfigured|Lose 1D6 CHA|
-|8-13|Maimed|Lose a body part: A player's choice ([[conditions#armless|armless]], [[conditions#blinded|blinded]], [[conditions#disfigured|disfigured]], [[conditions#dumb|dumb]], [[conditions#lame|lame]], [[conditions#maimed|maimed]], [[conditions#mauled|mauled]], [[conditions#scarred|scarred]])|+|8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. ([[conditions#armless|armless]], [[conditions#blinded|blinded]], [[conditions#disfigured|disfigured]], [[conditions#dumb|dumb]], [[conditions#enucleated|enucleated]], [[conditions#lame|lame]], [[conditions#maimed|maimed]], [[conditions#mauled|mauled]], [[conditions#scarred|scarred]])|
 |14-19|Busted Up|Disadvantage to all checks until safe rest| |14-19|Busted Up|Disadvantage to all checks until safe rest|
 |20|Standing |Immediately heal 1D8 HP| |20|Standing |Immediately heal 1D8 HP|
damage.txt · Last modified: 2020/07/05 17:52 by dave