damage
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
damage [2020/03/18 14:45] – [Injury Table] andrew | damage [2020/03/18 15:03] – [Death and Injury] andrew | ||
---|---|---|---|
Line 48: | Line 48: | ||
Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether you creep closer to death or hang onto life. Unlike other checks, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a generic check. | Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether you creep closer to death or hang onto life. Unlike other checks, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a generic check. | ||
- | Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; | + | Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable |
Rolling 1 or 20\\ | Rolling 1 or 20\\ | ||
- | When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. | + | When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point and you do not have to make a roll on the injury table. |
Damage at 0 Hit Points\\ | Damage at 0 Hit Points\\ | ||
Line 75: | Line 75: | ||
^d20^Description^Effect^ | ^d20^Description^Effect^ | ||
- | |1|False Hope|Dead| | + | |1|False Hope|The stabilization effect was unsuccessful and the target is already dead| |
|2|Feeble|Lose 1D6 STR| | |2|Feeble|Lose 1D6 STR| | ||
|3|Shaky|Lose 1D6 DEX| | |3|Shaky|Lose 1D6 DEX| |
damage.txt · Last modified: 2020/07/05 17:52 by dave