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damage [2020/03/18 14:45] – [Injury Table] andrewdamage [2020/03/18 15:07] – [Death and Injury] andrew
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 Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether you creep closer to death or hang onto life. Unlike other checks, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a generic check. Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether you creep closer to death or hang onto life. Unlike other checks, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a generic check.
  
-Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.+Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable and must roll on the injury table (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
  
-Rolling 1 or 20\\ +  * **Rolling 1 or 20**: When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point and you do not have to make a roll on the [[damage#injury_table|injury table]]. 
-When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.+   
 +  * **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.
  
-Damage at 0 Hit Points\\ +  * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailablethe creature can at least be stabilized so that it isn't killed by failed death check. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires successful Medicine check. Once a creature is stable it doesn't have to make additional death checks, even though it has 0 hit pointsbut it does remain unconsciousThe creature stops being stable, and must start making death checks again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours and becomes conscious once again.
-If you take any damage while you have 0 hit points, you suffer a death check failureIf the damage is from critical hit, you suffer two failures insteadIf the damage equals or exceeds your hit point maximum, you suffer instant death.+
  
-Stabilizing a Creature\\ +  * **Monsters and Death**: 
-The best way to save a creature with 0 hit points is to heal it. If healing is unavailablethe creature can at least be stabilized so that it isn't killed by a failed death check.+Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks.
  
-You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. +Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters.
- +
-A stable creature doesn't make death checks, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death checks again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours. +
- +
-Monsters and Death\\ +
-Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. +
- +
-Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters.+
  
 See also [[healing|Healing and Injury]] for stabilization and recovery rules. See also [[healing|Healing and Injury]] for stabilization and recovery rules.
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 ^d20^Description^Effect^ ^d20^Description^Effect^
-|1|False Hope|Dead|+|1|False Hope|The stabilization effect was unsuccessful and the target is already dead|
 |2|Feeble|Lose 1D6 STR| |2|Feeble|Lose 1D6 STR|
 |3|Shaky|Lose 1D6 DEX| |3|Shaky|Lose 1D6 DEX|
damage.txt · Last modified: 2020/07/05 17:52 by dave