damage
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damage [2020/03/18 15:03] – [Death and Injury] andrew | damage [2020/03/18 15:06] – [Death and Injury] andrew | ||
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Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable and must roll on the injury table (see below). On your third failure, you die. The successes and failures don't need to be consecutive; | Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable and must roll on the injury table (see below). On your third failure, you die. The successes and failures don't need to be consecutive; | ||
- | Rolling 1 or 20\\ | + | * **Rolling 1 or 20**: When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point and you do not have to make a roll on the [[damage# |
- | When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point and you do not have to make a roll on the injury table. | + | |
+ | * **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. | ||
- | Damage at 0 Hit Points\\ | + | * **Stabilizing a Creature**: The best way to save a creature with 0 hit points |
- | If you take any damage while you have 0 hit points, | + | * You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires |
+ | * Once a creature is stable it doesn' | ||
- | Stabilizing a Creature\\ | + | * **Monsters and Death**: |
- | The best way to save a creature with 0 hit points | + | Most GMs have monsters and NPCs die the instant it drops to 0 hit points, |
- | You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. | + | Mighty villains and special |
- | + | ||
- | A stable creature doesn' | + | |
- | + | ||
- | Monsters and Death\\ | + | |
- | Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. | + | |
- | + | ||
- | Mighty villains and special | + | |
See also [[healing|Healing and Injury]] for stabilization and recovery rules. | See also [[healing|Healing and Injury]] for stabilization and recovery rules. |
damage.txt · Last modified: 2020/07/05 17:52 by dave