damage
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damage [2020/03/18 15:06] – [Death and Injury] andrew | damage [2020/03/18 15:07] – [Death and Injury] andrew | ||
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* **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. | * **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. | ||
- | * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, | + | * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, |
- | * You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. | + | |
- | * Once a creature is stable it doesn' | + | |
- | * **Monsters and Death**: | + | * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. |
- | Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. | + | |
- | + | ||
- | Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. | + | |
See also [[healing|Healing and Injury]] for stabilization and recovery rules. | See also [[healing|Healing and Injury]] for stabilization and recovery rules. |
damage.txt · Last modified: 2020/07/05 17:52 by dave