damage
Differences
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damage [2020/03/18 15:07] – [Death and Injury] andrew | damage [2020/03/18 15:07] – [Death and Injury] andrew | ||
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* **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, | * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, | ||
- | * **Monsters and Death**: | + | * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. |
- | Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. | + | |
- | + | ||
- | Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. | + | |
See also [[healing|Healing and Injury]] for stabilization and recovery rules. | See also [[healing|Healing and Injury]] for stabilization and recovery rules. |
damage.txt · Last modified: 2020/07/05 17:52 by dave