damage
Differences
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damage [2020/03/18 15:07] – [Death and Injury] andrew | damage [2020/03/18 15:09] – [Injury Table] andrew | ||
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* **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, | * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, | ||
- | * **Monsters and Death**: | + | * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. |
- | Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. | + | |
- | + | ||
- | Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. | + | |
See also [[healing|Healing and Injury]] for stabilization and recovery rules. | See also [[healing|Healing and Injury]] for stabilization and recovery rules. | ||
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==== Injury Table ==== | ==== Injury Table ==== | ||
- | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. | + | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. These effects last until they are mitigated using the rules found in the [[healing|recovery rules]]. |
^d20^Description^Effect^ | ^d20^Description^Effect^ |
damage.txt · Last modified: 2020/07/05 17:52 by dave