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damage [2020/03/18 15:07] – [Death and Injury] andrewdamage [2020/03/18 15:11] – [Death and Injury] andrew
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   * **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.   * **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.
  
-  * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death check. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. Once a creature is stable it doesn't have to make additional death checks, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death checks again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours and becomes conscious once again.+  * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death check. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. Once a creature is stable it doesn't have to make additional death checks, even though it has 0 hit points, but it does remain unconscious and must roll on the [[damage#injury_table|Injury Table]] below. The creature stops being stable, and must start making death checks again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours and becomes conscious once again.
  
   * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters.   * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters.
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 ==== Injury Table ==== ==== Injury Table ====
  
-Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. +Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. These effects last until they are mitigated using the rules found in the  [[healing|recovery rules]].
  
 ^d20^Description^Effect^ ^d20^Description^Effect^
damage.txt · Last modified: 2020/07/05 17:52 by dave