damage
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damage [2020/03/18 15:07] – [Death and Injury] andrew | damage [2020/03/18 15:11] – [Death and Injury] andrew | ||
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* **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. | * **Damage at 0 Hit Points**: If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. | ||
- | * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, | + | * **Stabilizing a Creature**: The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, |
* **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. | * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special NPCs are common exceptions. The GM might have them fall unconscious and follow the same rules as player characters. | ||
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==== Injury Table ==== | ==== Injury Table ==== | ||
- | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. | + | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. These effects last until they are mitigated using the rules found in the [[healing|recovery rules]]. |
^d20^Description^Effect^ | ^d20^Description^Effect^ |
damage.txt · Last modified: 2020/07/05 17:52 by dave