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descriptors [2019/11/21 20:00] – created andrewdescriptors [2019/11/22 17:28] – [Weapons] andrew
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 ===== Weapons ===== ===== Weapons =====
  
-  * Slashing - This indicates that the weapon does this damage type +  * **Melee** - Melee weapons are for close range (5’) 
-  * Bludgeoning - This indicates that the weapon does this damage type +  * **Reach** - Melee weapons with reach can attack targets 10' away 
-  * Piercing - This indicates that the weapon does this damage type +  * **Ranged** - Missile weapons suited for ranged distances (15-300’), but attack at disadvantage in melee combat 
-  * Silvered - This indicates that the weapon damages monsters harmed by silvered weapons +  * **Slashing** - This indicates that the weapon does this damage type 
-  * Masterworked  - This indicates that the weapon has double the number of [[durability]] of a normal weapon +  * **Bludgeoning** - This indicates that the weapon does this damage type 
-  * Blessed  - This indicates that the weapon damages monsters harmed by blessed weapons +  * **Piercing** - This indicates that the weapon does this damage type 
-  * Magical - This indicates that the weapon damages monsters harmed by magical weapons +  * **Silvered** - This indicates that the weapon damages monsters harmed by silvered weapons 
 +  * **Masterwork ** - This indicates that the weapon has an extra point of [[durability]] more than a normal weapon 
 +  * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons 
 +  * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons 
 +  * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapon 
 +  * **Horseback** - Lances are meant to be used from horseback and get a bonus when accompanied with a charge
descriptors.txt · Last modified: 2020/03/18 14:35 by dave