descriptors
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descriptors [2019/11/21 20:00] – created andrew | descriptors [2020/01/21 19:52] – [Armor] andrew | ||
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===== Weapons ===== | ===== Weapons ===== | ||
- | * Slashing | + | * **Blessed ** - This indicates that the weapon |
- | * Bludgeoning - This indicates that the weapon does this damage type | + | |
- | * Piercing | + | * **Charge** |
- | * Silvered | + | * **Magical** |
- | * Masterworked | + | * **Masterwork ** - This indicates that the weapon has an extra point or two of [[durability]] |
- | * Blessed | + | * **Melee** - Melee weapons are for close range (5’) |
- | * Magical | + | * **Piercing** |
+ | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapn | ||
+ | * **Ranged** - Missile | ||
+ | * **Reach** - Melee weapons with reach can attack targets 10' away | ||
+ | * **Reload** - This weapon requires a full Active action to reload | ||
+ | * **Slashing** - This indicates that the weapon does this damage type | ||
+ | * **Silvered** | ||
+ | * **Stealthy** - This weapon is easily hidden on one's person | ||
+ | * **Strangulation** - The garrote is a two-handed weapon is only one load, and may only be used as an attack from hiding.| | ||
+ | * **Thrown** - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'. | ||
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+ | =====Armor===== | ||
+ | * **Encumbering** - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage | ||
+ | * **Heavy Armor** - Characters with the heavy armor proficiency may use this armor | ||
+ | * **Hang Strap** - A kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus. | ||
+ | * **Light Armor** - Characters with the light armor proficiency may use this armor | ||
+ | * **Noisy** - Characters wearing this armor make Stealth checks at disadvantage | ||
+ | * **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. | ||
+ | * **Thrown** - A buckler can be thrown up to 50' for a shield bash attack. | ||
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descriptors.txt · Last modified: 2020/03/18 14:35 by dave