descriptors
Differences
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descriptors [2019/11/21 20:04] – [Weapons] andrew | descriptors [2019/12/07 00:33] – [Weapons] andrew | ||
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===== Weapons ===== | ===== Weapons ===== | ||
- | * Slashing - This indicates that the weapon does this damage type | + | |
- | * Bludgeoning - This indicates that the weapon does this damage type | + | * **Reach** - Melee weapons with reach can attack targets 10' away |
- | * Piercing - This indicates that the weapon does this damage type | + | * **Ranged** - Missile weapons suited for ranged distances (15-300’), |
- | * Silvered - This indicates that the weapon damages monsters harmed by silvered weapons | + | * **Slashing** - This indicates that the weapon does this damage type |
- | * Masterworked | + | |
- | * Blessed | + | |
- | * Magical - This indicates that the weapon damages monsters harmed by magical weapons | + | |
+ | * **Masterwork ** - This indicates that the weapon has an extra point of [[durability]] more than a normal weapon | ||
+ | | ||
+ | | ||
+ | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapon | ||
+ | * **Charge** - A rider proficient in [[combat# | ||
+ | * **Stealthy** - This weapon is easily hidden on one's person | ||
+ | * **Reload** - This weapon requires a full Active action to reload | ||
+ | * **Thrown** - This weapon may be thrown to make a melee attack up to 30' away |
descriptors.txt · Last modified: 2020/03/18 14:35 by dave