descriptors
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
descriptors [2019/12/07 02:27] – [Weapons] andrew | descriptors [2019/12/08 14:55] – dave | ||
---|---|---|---|
Line 8: | Line 8: | ||
* **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons | * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons | ||
* **Bludgeoning** - This indicates that the weapon does this damage type | * **Bludgeoning** - This indicates that the weapon does this damage type | ||
- | * **Charge** - A rider proficient in [[combat# | + | * **Charge** - A rider proficient in [[combat# |
* **Magical** - This indicates that the weapon damages monsters harmed by magical weapons | * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons | ||
- | * **Masterwork ** - This indicates that the weapon has an extra point of [[durability]] more than a normal weapon | + | * **Masterwork ** - This indicates that the weapon has an extra point or two of [[durability]] more than a normal weapon |
* **Melee** - Melee weapons are for close range (5’) | * **Melee** - Melee weapons are for close range (5’) | ||
* **Piercing** - This indicates that the weapon does this damage type | * **Piercing** - This indicates that the weapon does this damage type | ||
- | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal | + | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal |
* **Ranged** - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150' | * **Ranged** - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150' | ||
* **Reach** - Melee weapons with reach can attack targets 10' away | * **Reach** - Melee weapons with reach can attack targets 10' away | ||
Line 21: | Line 21: | ||
* **Stealthy** - This weapon is easily hidden on one's person | * **Stealthy** - This weapon is easily hidden on one's person | ||
* **Thrown** - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'. | * **Thrown** - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'. | ||
+ | |||
+ | =====Armor===== | ||
+ | * Hang Strap: a kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus. | ||
+ | * Thrown: a buckler can be thrown up to 50' for a shield bash attack. | ||
+ | * Shield Wall: a group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. | ||
descriptors.txt · Last modified: 2020/03/18 14:35 by dave