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descriptors [2019/12/19 21:22] – [Weapons] andrewdescriptors [2020/01/21 19:52] – [Armor] andrew
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 =====Armor===== =====Armor=====
 +  * **Encumbering** - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage
 +  * **Heavy Armor** - Characters with the heavy armor proficiency may use this armor
   * **Hang Strap** - A kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus.  On foot, you cannot wield both a kite shield and a 2-handed weapon, but can let the shield hang without putting it down.   * **Hang Strap** - A kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus.  On foot, you cannot wield both a kite shield and a 2-handed weapon, but can let the shield hang without putting it down.
 +  * **Light Armor** - Characters with the light armor proficiency may use this armor
 +  * **Noisy** - Characters wearing this armor make Stealth checks at disadvantage
   * **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage.   * **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage.
   * **Thrown** - A buckler can be thrown up to 50' for a shield bash attack.   * **Thrown** - A buckler can be thrown up to 50' for a shield bash attack.
descriptors.txt · Last modified: 2020/03/18 14:35 by dave