descriptors
Differences
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descriptors [2019/12/19 21:22] – [Weapons] andrew | descriptors [2020/01/21 19:52] – [Armor] andrew | ||
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=====Armor===== | =====Armor===== | ||
+ | * **Encumbering** - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage | ||
+ | * **Heavy Armor** - Characters with the heavy armor proficiency may use this armor | ||
* **Hang Strap** - A kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus. | * **Hang Strap** - A kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus. | ||
+ | * **Light Armor** - Characters with the light armor proficiency may use this armor | ||
+ | * **Noisy** - Characters wearing this armor make Stealth checks at disadvantage | ||
* **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. | * **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. | ||
* **Thrown** - A buckler can be thrown up to 50' for a shield bash attack. | * **Thrown** - A buckler can be thrown up to 50' for a shield bash attack. |
descriptors.txt · Last modified: 2020/03/18 14:35 by dave