User Tools

Site Tools


divine_spell_descriptions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
divine_spell_descriptions [2020/01/16 19:12] – [Divine Miracles] andrewdivine_spell_descriptions [2020/01/30 12:44] – [Discern Possession] andrew
Line 19: Line 19:
  
 ===== Arm of King David =====  ===== Arm of King David =====
-2nd Level Divine Miracle (Smite)\\  +2nd Level Divine Miracle (Smite)\\  
-(1 Samuel 17:45-47) Cast as a quick action, you can make 2 attacks each time you take the attack action for 1 minute. (C)+(1 Samuel 17:45-47) By calling on the memory of David, you take on the mantle of a mighty warrior of the almighty. Cast as a quick action, you can make 2 attacks each time you take the attack action for 1 minute. (C)
  
 ===== Armor of Light =====  ===== Armor of Light =====
Line 40: Line 40:
 ===== Blessing of St. Luke =====  ===== Blessing of St. Luke =====
 4th Level Divine Miracle (Healing)\\  4th Level Divine Miracle (Healing)\\
-(Ezekiel 37:4-6) 1 target/level within 30' of you is healed 3d8 points of damage. (C)+(Ezekiel 37:4-6) Your prayers to heal tendons and regrow bone are answered as 1 target/level within 30' of you is healed 3d8 points of damage. (C)
  
 ===== Blessing of the Holy Spirit =====  ===== Blessing of the Holy Spirit =====
-5th Level Divine Miracle (Healing)\\ (Deuteronomy 32:39) In a 20' radius area, you heal any and all friends for 4d8 points of damage while any enemies are damaged for 4d8 radiant. (A, S)+5th Level Divine Miracle (Healing)\\ (Deuteronomy 32:39) In a 20' radius area, you heal any and all friends for 4d8 points of damage while any enemies, both physical and spiritual, are damaged for 4d8 radiant damage. (A, S)
  
 ===== Cast Out Devils =====  ===== Cast Out Devils =====
 1st Level Divine Miracle (Exorcism)\\  1st Level Divine Miracle (Exorcism)\\
-(Mark 5:13) Caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim - perhaps into a nearby animal. Spirit must be HD equal or less than caster and caster must touch the possessed person. (A, S)+(Mark 5:13) Caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim - perhaps into a nearby animal where it can be slain or driven into the sea. This spell will only work against spirits with HD equal to or less than the caster. In order for this to work, the caster must touch the possessed person. (A, S)
  
 ===== Command the Godless =====  ===== Command the Godless =====
 1st Level Divine Miracle (Control)\\  1st Level Divine Miracle (Control)\\
-(2 Chronicles 20:6) number of enemies equal to your level that you can see within 30' of each other comply with a one-word command. (A)+(2 Chronicles 20:6) On a successful magical attack, a number of enemies equal to your level that you can see within 30' of each other comply with a one-word command. (A)
  
 ===== Commune =====  ===== Commune =====
 5th Level Divine Miracle (Summoning)\\ 5th Level Divine Miracle (Summoning)\\
- (Psalm 20:1) You ask a question an angel or saint. They give their reply to the best of their (albeit heavenly) ability.  (C)+(Psalm 20:1) You ask a question an angel or saint. They give their reply to the best of their (albeit heavenly) ability.  (C)
  
 ===== Discern Possession =====  ===== Discern Possession =====
 Divine Cantrip (Exorcism)\\ Divine Cantrip (Exorcism)\\
- You can detect whether a target is possessed by a spirit. (S)+By taking a moment of prayer, and briefly speaking with a target on any subject, you can detect whether or not they are possessed by a spirit. This cantrip always works without fail, but on the other hand the demon in possession of the target also immediately knows once a Zealot has successfully detected their presence.  
 + 
 +Cagey demons will do their best to not engage in a conversation with a thoughtful Zealot, or stay out of the spell's range of 30'. (S)
  
 ===== Divine Word =====  ===== Divine Word =====
Line 82: Line 84:
 ===== Full Armor of God =====  ===== Full Armor of God =====
 3rd Level Divine Miracle (Abjuration)\\  3rd Level Divine Miracle (Abjuration)\\
-(Ephesians 6:11) All your allies within 15' gain +2 AC for as one minute or as long as you concentrate. (C)+(Ephesians 6:11) All your allies within 15' gain +2 AC for one minute or for as long as you concentrate. (C)
  
 ===== Get Behind Me, Satan =====  ===== Get Behind Me, Satan =====
Line 111: Line 113:
 ===== Holy Aura =====  ===== Holy Aura =====
 5th Level Divine Miracle (Abjuration)\\  5th Level Divine Miracle (Abjuration)\\
-Divine light washes out from you and coalesces in a soft radiance in a 30 foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5 foot radius and have advantage on all attacks and checks, and other creatures have disadvantage on attack rolls against them. In addition, when an evil creature hits an affected creature with a melee attack, the aura flashes with brilliant light and the evil attacker takes 2D10 radiant damage and are blinded unless they make a successful CON check in which case they are not blinded and only take half damage. (C)+For 1 minute, divine light washes out from you and coalesces in a soft radiance in a 30 foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5 foot radius and have advantage on all attacks and checks, and other creatures have disadvantage on attack rolls against them. In addition, when an evil creature hits an affected creature with a melee attack, the aura flashes with brilliant light and the evil attacker takes 2D10 radiant damage and are blinded unless they make a successful CON check in which case they are not blinded and only take half damage. (C) (C)
  
 ===== Holy Chant =====  ===== Holy Chant =====
 1st Level Divine Miracle (Support)\\  1st Level Divine Miracle (Support)\\
-(Ephesians 5:19) All allies that can hear you gain +1D4 to all attack rolls and checks as long as you chant (concentrate). (C)+(Ephesians 5:19) Your words fill your allies with a mighty resolve.All allies that can hear you within 30' gain +1D4 to all attack rolls and checks as long as you chant (concentrate). (C)
  
 ===== Holy Dawn =====  ===== Holy Dawn =====
Line 148: Line 150:
 ===== Messenger of Death =====  ===== Messenger of Death =====
 4th Level Divine Miracle (Summoning)\\  4th Level Divine Miracle (Summoning)\\
-(2 Samuel 24:16-17) An angel of the lord appears to slay for you. Treat this as a 12HD soldier who can fly and become incorporeal to fight spirits and demons. (C)+(2 Samuel 24:16-17) An [[angel|angel of the lord]] appears to slay for you. Treat this as a 12HD soldier who can fly and become incorporeal to fight spirits and demons. (C)
  
 ===== Our Daily Bread =====  ===== Our Daily Bread =====
Line 186: Line 188:
 ===== Repair =====  ===== Repair =====
 Divine Cantrip (Abjuration)\\  Divine Cantrip (Abjuration)\\
-You repair a damaged mundane item, up to human size.+This spell repairs a single break or tear in a damaged mundane object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. For any equipment that has broken or taken [[durability]] damage, this spell restores it back to its full [[durability]] rating. 
 + 
 +This spell can physically repair a magic item or constructbut the spell can't necessarily restore magic to such an object.
  
 ===== Requiescat in Pace =====  ===== Requiescat in Pace =====
Line 209: Line 213:
  
 ===== Smite Heathen =====  ===== Smite Heathen =====
-1st Level Divine Miracle (Smite)\\  +1st Level Divine Miracle (Smite)\\  
-(Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D4 radiant damage on your next melee attack that hits during the next minute. This spell requires concentration to hold the magic from one round to another, preventing you from stacking the spell several times over. (C)+(Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D4 radiant damage on your next melee attack that hits during the next minute. The spell is complete once you hit, or once a minute has passed. This spell requires concentration to hold the magic from one round to another, preventing you from stacking the spell several times over. Although conventional weapon attacks do not harm incorporeal spirits, the radiant damage from this spell will harm spirits on a successful hit. (C,S)
  
 ===== Smite the Godless =====  ===== Smite the Godless =====
Line 218: Line 222:
 ===== Stench of Evil =====  ===== Stench of Evil =====
 Divine Cantrip (Exorcism)\\  Divine Cantrip (Exorcism)\\
-You can smell evil-aligned creatures while you concentrate. (S) +As a quick action, you can sense the presence and location of any unseen evil-aligned creatures such as spirits or demons. As long as you continue to [[concentration|concentrate]] on their location, you may target invisible or immaterial beings as though you can see them
- +===== Sticks to Snakes =====
-===== Sticks to Snakes ===== +
 2nd Level Divine Miracle (Summoning)\\  2nd Level Divine Miracle (Summoning)\\
-(Exodus 7:10) You transform up to 5 ordinary wooden sticks within 60' into venomous snakes which you control. (C)+(Exodus 7:10) You wave your holy symbol and speak the words of the Lord, transforming up to 5 ordinary wooden sticks within 60' into [[snakes|venomous snakes]] which you control for 10 minutes. (C)
  
 ===== Sustaining Touch =====  ===== Sustaining Touch =====
Line 234: Line 237:
 ===== Turn Undead =====  ===== Turn Undead =====
 1st Level Divine Miracle (Exorcism)\\  1st Level Divine Miracle (Exorcism)\\
-(Revelation 9:6) Undead and ghostly targets (but not demons or other spirits) within 30', of HD less than current level must flee. (A, S)+(Revelation 9:6) As an action, you present your holy symbol and speak a prayer censuring the unclean. On a successful magic attack any undead and ghostly targets (but not demons or other spirits) within 30', with HD less than twice your current level must must spend its turns trying to move as far away from you as it can, and can't willingly move to a space within 30 feet of you. They also can't take quick actions, and must only use its active action to try to escape further from you. If there's nowhere to move, affected creatures can use the Dodge action. (A, S)
  
 ===== Wonder =====  ===== Wonder =====
 Divine Cantrip (Control)\\  Divine Cantrip (Control)\\
-You create a minor thaumaturgy+You manifest a minor wonder, a sign of supernatural power, within 30'. You create one of the following magical effects within range: 
 + 
 +  *Your voice booms up to three times as loud as normal for 1 minute. 
 +  *You cause flames to flicker, brighten, dim, or change color for 1 minute. 
 +  *You cause harmless tremors in the ground for 1 minute. 
 +  *You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. 
 +  *You instantaneously cause an unlocked door or window to fly open or slam shut. 
 +  *You alter the appearance of your eyes for 1 minute. 
 + 
 +If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
  
 ===== Words of Purification =====  ===== Words of Purification =====
divine_spell_descriptions.txt · Last modified: 2020/12/21 00:08 by dave