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divine_spell_descriptions [2020/01/16 19:33] – [Wonder] andrew | divine_spell_descriptions [2020/01/16 20:09] – created andrew |
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===== Holy Aura ===== | ===== Holy Aura ===== |
5th Level Divine Miracle (Abjuration)\\ | 5th Level Divine Miracle (Abjuration)\\ |
Divine light washes out from you and coalesces in a soft radiance in a 30 foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5 foot radius and have advantage on all attacks and checks, and other creatures have disadvantage on attack rolls against them. In addition, when an evil creature hits an affected creature with a melee attack, the aura flashes with brilliant light and the evil attacker takes 2D10 radiant damage and are blinded unless they make a successful CON check in which case they are not blinded and only take half damage. (C) | For 1 minute, divine light washes out from you and coalesces in a soft radiance in a 30 foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5 foot radius and have advantage on all attacks and checks, and other creatures have disadvantage on attack rolls against them. In addition, when an evil creature hits an affected creature with a melee attack, the aura flashes with brilliant light and the evil attacker takes 2D10 radiant damage and are blinded unless they make a successful CON check in which case they are not blinded and only take half damage. (C) (C) |
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===== Holy Chant ===== | ===== Holy Chant ===== |
===== Turn Undead ===== | ===== Turn Undead ===== |
1st Level Divine Miracle (Exorcism)\\ | 1st Level Divine Miracle (Exorcism)\\ |
(Revelation 9:6) Undead and ghostly targets (but not demons or other spirits) within 30', of HD less than current level must flee. (A, S) | (Revelation 9:6) As an action, you present your holy symbol and speak a prayer censuring the unclean. On a successful magic attack any undead and ghostly targets (but not demons or other spirits) within 30', with HD less than twice your current level must must spend its turns trying to move as far away from you as it can, and can't willingly move to a space within 30 feet of you. They also can't take quick actions, and must only use its active action to try to escape further from you. If there's nowhere to move, affected creatures can use the Dodge action. (A, S) |
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===== Wonder ===== | ===== Wonder ===== |