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divine_spell_descriptions [2020/01/16 20:04] – [Turn Undead] andrewdivine_spell_descriptions [2020/01/19 16:24] – [Stench of Evil] andrew
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 ===== Full Armor of God =====  ===== Full Armor of God =====
 3rd Level Divine Miracle (Abjuration)\\  3rd Level Divine Miracle (Abjuration)\\
-(Ephesians 6:11) All your allies within 15' gain +2 AC for as one minute or as long as you concentrate. (C)+(Ephesians 6:11) All your allies within 15' gain +2 AC for one minute or for as long as you concentrate. (C)
  
 ===== Get Behind Me, Satan =====  ===== Get Behind Me, Satan =====
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 ===== Holy Chant =====  ===== Holy Chant =====
 1st Level Divine Miracle (Support)\\  1st Level Divine Miracle (Support)\\
-(Ephesians 5:19) All allies that can hear you gain +1D4 to all attack rolls and checks as long as you chant (concentrate). (C)+(Ephesians 5:19) Your words fill your allies with a mighty resolve.All allies that can hear you within 30' gain +1D4 to all attack rolls and checks as long as you chant (concentrate). (C)
  
 ===== Holy Dawn =====  ===== Holy Dawn =====
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 ===== Stench of Evil =====  ===== Stench of Evil =====
 Divine Cantrip (Exorcism)\\  Divine Cantrip (Exorcism)\\
-You can smell evil-aligned creatures while you concentrate. (S) +As a quick action, you can sense the presence and location of any unseen evil-aligned creatures. As long as you continue to [[concentration|concentrate]] on their location, you may target invisible or immaterial beings as though you can see them.
 ===== Sticks to Snakes =====  ===== Sticks to Snakes =====
 2nd Level Divine Miracle (Summoning)\\  2nd Level Divine Miracle (Summoning)\\
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 ===== Turn Undead =====  ===== Turn Undead =====
 1st Level Divine Miracle (Exorcism)\\  1st Level Divine Miracle (Exorcism)\\
-(Revelation 9:6) Undead and ghostly targets (but not demons or other spirits) within 30', with HD less than twice your current level must flee (A, S)+(Revelation 9:6) As an action, you present your holy symbol and speak a prayer censuring the unclean. On a successful magic attack any undead and ghostly targets (but not demons or other spirits) within 30', with HD less than twice your current level must must spend its turns trying to move as far away from you as it can, and can't willingly move to a space within 30 feet of you. They also can't take quick actions, and must only use its active action to try to escape further from you. If there's nowhere to move, affected creatures can use the Dodge action. (A, S)
  
 ===== Wonder =====  ===== Wonder =====
divine_spell_descriptions.txt · Last modified: 2020/12/21 00:08 by dave